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	<title>U.B. Funkeys Wiki - User contributions [en]</title>
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	<updated>2026-10-24T05:39:26Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://ubfunkeys.wiki/index.php?title=MegaByte&amp;diff=5100</id>
		<title>MegaByte</title>
		<link rel="alternate" type="text/html" href="http://ubfunkeys.wiki/index.php?title=MegaByte&amp;diff=5100"/>
		<updated>2026-10-11T14:48:05Z</updated>

		<summary type="html">&lt;p&gt;NanderTGA(U.K. Funkeys): add to technical category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Outside of this community, a [https://simple.wikipedia.org/wiki/Megabyte megabyte] usually refers to a unit used to refer to storage or memory on computers.&lt;br /&gt;
&lt;br /&gt;
In the modding scene however, '''MegaByte''' often has a different meaning.&lt;br /&gt;
MegaByte is the internal name used to refer to the internal workings of the physical hub.&lt;br /&gt;
Sometimes the name Bitty is also used (editor's note: I'm not 100% sure of this, but [[User:Lako]] used the name in [[FunkeySelectorGUI]] and [[OpenFK]]).&lt;br /&gt;
&lt;br /&gt;
== Internal Workings ==&lt;br /&gt;
The internal workings consist of an unsigned driver and an accompanying &amp;lt;code&amp;gt;MegaByte.exe&amp;lt;/code&amp;gt; file.&lt;br /&gt;
These are both located in the &amp;lt;code&amp;gt;U.B. Funkeys\MegaByte&amp;lt;/code&amp;gt; folder.&lt;br /&gt;
&lt;br /&gt;
When starting the game, the U.B. Funkeys game executable (UBFunkeys.exe or [[OpenFK#OpenFK v3|OpenFK v3]] or higher) starts MegaByte.exe and they then communicate through window messages.&lt;br /&gt;
(editor's note: check the source code of OpenFunk and the discord messages of the cool modder who found this, this part is probably not that accurate).&lt;br /&gt;
&lt;br /&gt;
MegaByte.exe reads from the hub through an unsigned driver, which makes use of an old version of a driver toolkit known as WinDriver (the used version is now known to be full of exploits).&lt;br /&gt;
Because it is unsigned, you need to jump through a bunch of hoops to install it (see the guide for instructions).&lt;br /&gt;
It's also not that unlikely that this old, outdated, unsigned, exploitable driver could cause issues with various kernel-level anti-cheat programs (which are also massive security risks themselves), but there have been no reports so far.&lt;br /&gt;
&lt;br /&gt;
== Replacements ==&lt;br /&gt;
There are a couple of ways to substitute the functionality that is normally provided by MegaByte.exe:&lt;br /&gt;
* Not using the hub and using [[FunkeySelectorGUI]] instead. It can even pose as MegaByte.exe and communicate with the game executable in the same way. This means that you can even [[Guide:How to use FunkeySelectorGUI on Windows XP|replace MegaByte.exe with FSGUI on Windows XP]], and it will work.&lt;br /&gt;
* Using the modified version of Bawoosette's rust driver code that writes to a customF.txt file (requires funkeys selection mod or OpenFK). Currently there are however no builds available and it has only been tested on linux. It also requires root permissions to run unless you figure out the correct udev rules to give it the right permissions.&lt;br /&gt;
* FunkeyOne's MegaByte replacement, which is known to work on modern windows and possibly doesn't need the original unsigned driver. It is however closed-source and that means nobody can study or improve it, let alone the malware risk.&lt;br /&gt;
&lt;br /&gt;
[[Category:Technical]]&lt;/div&gt;</summary>
		<author><name>NanderTGA(U.K. Funkeys)</name></author>
	</entry>
	<entry>
		<id>http://ubfunkeys.wiki/index.php?title=MegaByte&amp;diff=5099</id>
		<title>MegaByte</title>
		<link rel="alternate" type="text/html" href="http://ubfunkeys.wiki/index.php?title=MegaByte&amp;diff=5099"/>
		<updated>2026-10-11T14:45:11Z</updated>

		<summary type="html">&lt;p&gt;NanderTGA(U.K. Funkeys): fix &amp;lt;code&amp;gt; formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Outside of this community, a [https://simple.wikipedia.org/wiki/Megabyte megabyte] usually refers to a unit used to refer to storage or memory on computers.&lt;br /&gt;
&lt;br /&gt;
In the modding scene however, '''MegaByte''' often has a different meaning.&lt;br /&gt;
MegaByte is the internal name used to refer to the internal workings of the physical hub.&lt;br /&gt;
Sometimes the name Bitty is also used (editor's note: I'm not 100% sure of this, but [[User:Lako]] used the name in [[FunkeySelectorGUI]] and [[OpenFK]]).&lt;br /&gt;
&lt;br /&gt;
== Internal Workings ==&lt;br /&gt;
The internal workings consist of an unsigned driver and an accompanying &amp;lt;code&amp;gt;MegaByte.exe&amp;lt;/code&amp;gt; file.&lt;br /&gt;
These are both located in the &amp;lt;code&amp;gt;U.B. Funkeys\MegaByte&amp;lt;/code&amp;gt; folder.&lt;br /&gt;
&lt;br /&gt;
When starting the game, the U.B. Funkeys game executable (UBFunkeys.exe or [[OpenFK#OpenFK v3|OpenFK v3]] or higher) starts MegaByte.exe and they then communicate through window messages.&lt;br /&gt;
(editor's note: check the source code of OpenFunk and the discord messages of the cool modder who found this, this part is probably not that accurate).&lt;br /&gt;
&lt;br /&gt;
MegaByte.exe reads from the hub through an unsigned driver, which makes use of an old version of a driver toolkit known as WinDriver (the used version is now known to be full of exploits).&lt;br /&gt;
Because it is unsigned, you need to jump through a bunch of hoops to install it (see the guide for instructions).&lt;br /&gt;
It's also not that unlikely that this old, outdated, unsigned, exploitable driver could cause issues with various kernel-level anti-cheat programs (which are also massive security risks themselves), but there have been no reports so far.&lt;br /&gt;
&lt;br /&gt;
== Replacements ==&lt;br /&gt;
There are a couple of ways to substitute the functionality that is normally provided by MegaByte.exe:&lt;br /&gt;
* Not using the hub and using [[FunkeySelectorGUI]] instead. It can even pose as MegaByte.exe and communicate with the game executable in the same way. This means that you can even [[Guide:How to use FunkeySelectorGUI on Windows XP|replace MegaByte.exe with FSGUI on Windows XP]], and it will work.&lt;br /&gt;
* Using the modified version of Bawoosette's rust driver code that writes to a customF.txt file (requires funkeys selection mod or OpenFK). Currently there are however no builds available and it has only been tested on linux. It also requires root permissions to run unless you figure out the correct udev rules to give it the right permissions.&lt;br /&gt;
* FunkeyOne's MegaByte replacement, which is known to work on modern windows and possibly doesn't need the original unsigned driver. It is however closed-source and that means nobody can study or improve it, let alone the malware risk.&lt;/div&gt;</summary>
		<author><name>NanderTGA(U.K. Funkeys)</name></author>
	</entry>
	<entry>
		<id>http://ubfunkeys.wiki/index.php?title=FunkeySelectorGUI&amp;diff=5098</id>
		<title>FunkeySelectorGUI</title>
		<link rel="alternate" type="text/html" href="http://ubfunkeys.wiki/index.php?title=FunkeySelectorGUI&amp;diff=5098"/>
		<updated>2026-10-11T14:44:06Z</updated>

		<summary type="html">&lt;p&gt;NanderTGA(U.K. Funkeys): add link to megabyte page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''FunkeySelectorGUI''' is a user-friendly program created by [[User:Lako]] to change funkeys in-game through the use of other mods.&lt;br /&gt;
&lt;br /&gt;
It is now maintained by [[User:NanderTGA(U.K. Funkeys)]] as a [https://simple.wikipedia.org/wiki/Fork_(software_development) fork] on the [[OpenFunk]] organization on [https://wikipedia.org/wiki/Codeberg Codeberg], where it is publicly developed and accepting contributions.&lt;br /&gt;
&lt;br /&gt;
The original project was archived along with [[OpenFK]] on January 4th, 2026 by [[User:Lako]] because he retired from the modding scene.&lt;br /&gt;
As such, no further updates can be released unless users manually update to a [https://simple.wikipedia.org/wiki/Fork_(software_development) fork], like the [[OpenFunk]] one.&lt;br /&gt;
&lt;br /&gt;
== Workings ==&lt;br /&gt;
FunkeySelectorGUI changes the funkey in the game through the use of other mods, usually through OpenFK's customF.txt implementation.&lt;br /&gt;
&lt;br /&gt;
=== customF.txt ===&lt;br /&gt;
The most commonly used method is writing to the &amp;lt;code&amp;gt;customF.txt&amp;lt;/code&amp;gt; file, located in the &amp;lt;code&amp;gt;RadicaGame&amp;lt;/code&amp;gt; directory.&lt;br /&gt;
To change funkeys, write to the file in this format: &amp;lt;code&amp;gt;funkeyCodeNum=00000034&amp;lt;/code&amp;gt; (you need to replace &amp;lt;code&amp;gt;00000034&amp;lt;/code&amp;gt; with the ID of the funkey you want to change to).&lt;br /&gt;
&lt;br /&gt;
This was first implemented by the Funkeys Selection mod, which is a &amp;lt;code&amp;gt;Main.swf&amp;lt;/code&amp;gt; modification, that replaces an older method of changing funkeys by modifying a value in memory using [https://en.wikipedia.org/wiki/Cheat_Engine Cheat Engine].&lt;br /&gt;
To check &amp;lt;code&amp;gt;customF.txt&amp;lt;/code&amp;gt;, the mod uses the &amp;lt;code&amp;gt;LoadVars&amp;lt;/code&amp;gt; API in flash, therefore working without relying on the game executable.&lt;br /&gt;
It however requires the user to click the close button on the game window to trigger a funkey change.&lt;br /&gt;
(This could probably be improved by using setInterval() instead to periodically check for changes.)&lt;br /&gt;
FunkeySelectorGUI automatically clicks close for you when it detects the Funkeys Selection mod, so the user only has to click No on the popup that asks them whether they want to quit the game.&lt;br /&gt;
&lt;br /&gt;
Nowadays it is not really used anymore as it has been superseded by OpenFK, which implements the same behavior without a &amp;lt;code&amp;gt;Main.swf&amp;lt;/code&amp;gt; mod and doesn't require pressing close to trigger a funkey change. OpenFK however does not support Windows XP.&lt;br /&gt;
&lt;br /&gt;
=== Posing as MegaByte.exe ===&lt;br /&gt;
FunkeySelectorGUI (as of [https://codeberg.org/OpenFunk/FunkeySelectorGUI/releases/tag/v3.1.0 v3.1.0]) can also pose as [[MegaByte|MegaByte.exe]] by communicating with the game executable in the same way as the original MegaByte.exe does. A user can take advantage of this by either having OpenFK (v3+) launch it, or by fooling the original game executable into launching it by replacing MegaByte.exe with a copy of FunkeySelectorGUI. The latter method works on Windows XP too.&lt;br /&gt;
&lt;br /&gt;
== Running on Windows XP ==&lt;br /&gt;
FunkeySelectorGUI can be nice to have for users, but it has multiple requirements:&lt;br /&gt;
* Windows XP Service Pack 3 or higher (update through [https://legacyupdate.net Legacy Update]; required by .NET Framework v4.0)&lt;br /&gt;
* Windows Imaging Component (download and run the installer (installer links: [https://legacyupdate.net/download-center/download/1385/windows-imaging-component-for-windows-xp-64-bit-and-server-2003-64-bit-deprecated 64-bit version] [https://legacyupdate.net/download-center/download/32/windows-imaging-component-for-windows-xp-and-server-2003-deprecated 32-bit version]); required by .NET Framework v4.0)&lt;br /&gt;
* .NET Framework v4.0 (download and run the [https://legacyupdate.net/download-center/download/17718/microsoft-.net-framework-4-standalone-installer#files installer])&lt;br /&gt;
&lt;br /&gt;
Detailed and user-friendly instructions are available in this guide: [[Guide:How to use FunkeySelectorGUI on Windows XP]].&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
* [https://github.com/GittyMac/FunkeySelectorGUI Lako's Original FunkeySelectorGUI (archived as of Jan 4th, 2026)]&lt;br /&gt;
* [https://codeberg.org/OpenFunk/FunkeySelectorGUI OpenFunk fork (maintained by NanderTGA)]&lt;br /&gt;
* [https://codeberg.org/OpenFunk/FunkeySelectorGUI/releases Archive of FunkeySelectorGUI releases (links to OpenFunk fork)]&lt;br /&gt;
&lt;br /&gt;
[[Category:Mods]]&lt;/div&gt;</summary>
		<author><name>NanderTGA(U.K. Funkeys)</name></author>
	</entry>
	<entry>
		<id>http://ubfunkeys.wiki/index.php?title=OpenFK&amp;diff=5097</id>
		<title>OpenFK</title>
		<link rel="alternate" type="text/html" href="http://ubfunkeys.wiki/index.php?title=OpenFK&amp;diff=5097"/>
		<updated>2026-10-11T14:41:17Z</updated>

		<summary type="html">&lt;p&gt;NanderTGA(U.K. Funkeys): make first mention of the name bold&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | OpenFK&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot; | [[File:OpenFK.png|350px]]&lt;br /&gt;
|-&lt;br /&gt;
| Type&lt;br /&gt;
| Executable&lt;br /&gt;
|-&lt;br /&gt;
| Release Date &lt;br /&gt;
| October 18, 2020&lt;br /&gt;
|-&lt;br /&gt;
| Creator(s)&lt;br /&gt;
| Lako&lt;br /&gt;
|-&lt;br /&gt;
| Language&lt;br /&gt;
| C#&lt;br /&gt;
|-&lt;br /&gt;
| Source Code&lt;br /&gt;
| https://github.com/GittyMac/OpenFK/&lt;br /&gt;
|}&lt;br /&gt;
'''OpenFK''' is an open source replacement for the U.B. Funkeys executable. It was developed by Lako and was released on October 18, 2020. It aims to replicate the original executable as much as possible.&lt;br /&gt;
&lt;br /&gt;
OpenFK was archived on January 4th, 2026, as part of [[User:Lako]]'s retirement.&lt;br /&gt;
As a result of this archival, [[User:NanderTGA(U.K. Funkeys)]] spinned off his contributions into a separate project called [[OpenFunk]].&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
This table contains the features that the original executable has, and if OpenFK 1.3 supports it.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Working&lt;br /&gt;
! Broken&lt;br /&gt;
|-&lt;br /&gt;
| Loading XML and RDF files&lt;br /&gt;
| Checking updates&lt;br /&gt;
|-&lt;br /&gt;
| Saving to RDF and XML files&lt;br /&gt;
| ActionScript 3 elements&lt;br /&gt;
|-&lt;br /&gt;
| Fullscreen and Windowed mode&lt;br /&gt;
| [[U.B.]] Hub&lt;br /&gt;
|-&lt;br /&gt;
| Basic online functionality&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== OpenFK v3 ==&lt;br /&gt;
OpenFK's latest release has been version 2.0 for a long time, as it has been proven to be reliable for most people, and as v3.0 hasn't reached a similar bug-free status yet.&lt;br /&gt;
All the development work that has happened since the v2.0 release is nicknamed v3.0, as this is the version number that will show up in the settings screen on any builds of this work.&lt;br /&gt;
&lt;br /&gt;
Over time, a lot of builds of this in-progress work have been given out to users, referred to as nightly builds.&lt;br /&gt;
These mostly originate from [https://github.com/NanderTGA/OpenFK NanderTGA's old OpenFK fork] and more recently from [https://codeberg.org/OpenFunk/OpenFunk/releases/tag/nightly OpenFunk's nightly releases]. They are built using GitHub Actions, even though the service has broken the build pipeline multiple times.&lt;br /&gt;
The OpenFunk nightly releases also do not expire anymore, contrary to the previous setup.&lt;br /&gt;
&lt;br /&gt;
All the work on v3.0 has been spinned off into [[OpenFunk]]. It is still not ready for release.&lt;br /&gt;
&lt;br /&gt;
=== Improvements ===&lt;br /&gt;
* A more reliable Flash.OCX fetcher, that doesn't rely on powershell (It's still not perfect though, as it doesn't specify the exact expand.exe file to use (which has caused conflicts for some people before), and expand.exe is not included in wine so other methods need to be looked into. The wine issue is not that bad though as this version of Flash.OCX doesn't seem to work with wine anyway.)&lt;br /&gt;
* A fully refactored codebase&lt;br /&gt;
* Actually shows what errors caused a crash instead of the very confusing error box that gives a possible cause without any checks&lt;br /&gt;
* Tries to check if you're using the right version of Flash.ocx (32-bit or 64-bit). In OpenFunk it is intended to download both versions to avoid further headaches.&lt;br /&gt;
* Updates ancient versions of FunkeySelectorGUI to the newest version&lt;br /&gt;
* Can communicate with MegaByte.exe in the intended way&lt;br /&gt;
&lt;br /&gt;
=== Regressions ===&lt;br /&gt;
* The update mechanism is broken and will always claim there is an update available&lt;br /&gt;
&lt;br /&gt;
[[Category:Mods]]&lt;/div&gt;</summary>
		<author><name>NanderTGA(U.K. Funkeys)</name></author>
	</entry>
	<entry>
		<id>http://ubfunkeys.wiki/index.php?title=FunkeySelectorGUI&amp;diff=5096</id>
		<title>FunkeySelectorGUI</title>
		<link rel="alternate" type="text/html" href="http://ubfunkeys.wiki/index.php?title=FunkeySelectorGUI&amp;diff=5096"/>
		<updated>2026-10-11T14:40:15Z</updated>

		<summary type="html">&lt;p&gt;NanderTGA(U.K. Funkeys): make first mention of the name bold&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''FunkeySelectorGUI''' is a user-friendly program created by [[User:Lako]] to change funkeys in-game through the use of other mods.&lt;br /&gt;
&lt;br /&gt;
It is now maintained by [[User:NanderTGA(U.K. Funkeys)]] as a [https://simple.wikipedia.org/wiki/Fork_(software_development) fork] on the [[OpenFunk]] organization on [https://wikipedia.org/wiki/Codeberg Codeberg], where it is publicly developed and accepting contributions.&lt;br /&gt;
&lt;br /&gt;
The original project was archived along with [[OpenFK]] on January 4th, 2026 by [[User:Lako]] because he retired from the modding scene.&lt;br /&gt;
As such, no further updates can be released unless users manually update to a [https://simple.wikipedia.org/wiki/Fork_(software_development) fork], like the [[OpenFunk]] one.&lt;br /&gt;
&lt;br /&gt;
== Workings ==&lt;br /&gt;
FunkeySelectorGUI changes the funkey in the game through the use of other mods, usually through OpenFK's customF.txt implementation.&lt;br /&gt;
&lt;br /&gt;
=== customF.txt ===&lt;br /&gt;
The most commonly used method is writing to the &amp;lt;code&amp;gt;customF.txt&amp;lt;/code&amp;gt; file, located in the &amp;lt;code&amp;gt;RadicaGame&amp;lt;/code&amp;gt; directory.&lt;br /&gt;
To change funkeys, write to the file in this format: &amp;lt;code&amp;gt;funkeyCodeNum=00000034&amp;lt;/code&amp;gt; (you need to replace &amp;lt;code&amp;gt;00000034&amp;lt;/code&amp;gt; with the ID of the funkey you want to change to).&lt;br /&gt;
&lt;br /&gt;
This was first implemented by the Funkeys Selection mod, which is a &amp;lt;code&amp;gt;Main.swf&amp;lt;/code&amp;gt; modification, that replaces an older method of changing funkeys by modifying a value in memory using [https://en.wikipedia.org/wiki/Cheat_Engine Cheat Engine].&lt;br /&gt;
To check &amp;lt;code&amp;gt;customF.txt&amp;lt;/code&amp;gt;, the mod uses the &amp;lt;code&amp;gt;LoadVars&amp;lt;/code&amp;gt; API in flash, therefore working without relying on the game executable.&lt;br /&gt;
It however requires the user to click the close button on the game window to trigger a funkey change.&lt;br /&gt;
(This could probably be improved by using setInterval() instead to periodically check for changes.)&lt;br /&gt;
FunkeySelectorGUI automatically clicks close for you when it detects the Funkeys Selection mod, so the user only has to click No on the popup that asks them whether they want to quit the game.&lt;br /&gt;
&lt;br /&gt;
Nowadays it is not really used anymore as it has been superseded by OpenFK, which implements the same behavior without a &amp;lt;code&amp;gt;Main.swf&amp;lt;/code&amp;gt; mod and doesn't require pressing close to trigger a funkey change. OpenFK however does not support Windows XP.&lt;br /&gt;
&lt;br /&gt;
=== Posing as MegaByte.exe ===&lt;br /&gt;
FunkeySelectorGUI (as of [https://codeberg.org/OpenFunk/FunkeySelectorGUI/releases/tag/v3.1.0 v3.1.0]) can also pose as MegaByte.exe by communicating with the game executable in the same way as the original MegaByte.exe does. A user can take advantage of this by either having OpenFK (v3+) launch it, or by fooling the original game executable into launching it by replacing MegaByte.exe with a copy of FunkeySelectorGUI. The latter method works on Windows XP too.&lt;br /&gt;
&lt;br /&gt;
== Running on Windows XP ==&lt;br /&gt;
FunkeySelectorGUI can be nice to have for users, but it has multiple requirements:&lt;br /&gt;
* Windows XP Service Pack 3 or higher (update through [https://legacyupdate.net Legacy Update]; required by .NET Framework v4.0)&lt;br /&gt;
* Windows Imaging Component (download and run the installer (installer links: [https://legacyupdate.net/download-center/download/1385/windows-imaging-component-for-windows-xp-64-bit-and-server-2003-64-bit-deprecated 64-bit version] [https://legacyupdate.net/download-center/download/32/windows-imaging-component-for-windows-xp-and-server-2003-deprecated 32-bit version]); required by .NET Framework v4.0)&lt;br /&gt;
* .NET Framework v4.0 (download and run the [https://legacyupdate.net/download-center/download/17718/microsoft-.net-framework-4-standalone-installer#files installer])&lt;br /&gt;
&lt;br /&gt;
Detailed and user-friendly instructions are available in this guide: [[Guide:How to use FunkeySelectorGUI on Windows XP]].&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
* [https://github.com/GittyMac/FunkeySelectorGUI Lako's Original FunkeySelectorGUI (archived as of Jan 4th, 2026)]&lt;br /&gt;
* [https://codeberg.org/OpenFunk/FunkeySelectorGUI OpenFunk fork (maintained by NanderTGA)]&lt;br /&gt;
* [https://codeberg.org/OpenFunk/FunkeySelectorGUI/releases Archive of FunkeySelectorGUI releases (links to OpenFunk fork)]&lt;br /&gt;
&lt;br /&gt;
[[Category:Mods]]&lt;/div&gt;</summary>
		<author><name>NanderTGA(U.K. Funkeys)</name></author>
	</entry>
	<entry>
		<id>http://ubfunkeys.wiki/index.php?title=Guide:How_to_use_FunkeySelectorGUI_on_Windows_XP&amp;diff=5095</id>
		<title>Guide:How to use FunkeySelectorGUI on Windows XP</title>
		<link rel="alternate" type="text/html" href="http://ubfunkeys.wiki/index.php?title=Guide:How_to_use_FunkeySelectorGUI_on_Windows_XP&amp;diff=5095"/>
		<updated>2026-10-09T21:48:53Z</updated>

		<summary type="html">&lt;p&gt;NanderTGA(U.K. Funkeys): add references&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This guide will show you how to install [[FunkeySelectorGUI]] on Windows XP as a replacement for using the hub.&lt;br /&gt;
&lt;br /&gt;
== Installing .NET Framework v4.0 ==&lt;br /&gt;
Firstly, we have to install .NET Framework 4.0, as this is required for FunkeySelectorGUI to run:&lt;br /&gt;
* First of all, you need windows XP SP3 or higher. If you have an older version of Windows XP, you'll need to update your system. To update your system, go to http://legacyupdate.net (this website works in internet explorer on windows xp) and click on &amp;lt;code&amp;gt;Install Legacy Update&amp;lt;/code&amp;gt;. Open the file it downloads and make sure that you select &amp;lt;code&amp;gt;Windows XP Service Pack 3&amp;lt;/code&amp;gt;. Then continue on with the process and wait until it finishes. You'll need to restart your computer. After you've done this, you'll also be able to open up Legacy Update from the start menu to install more updates. Feel free to do this, but it's not required. Also, consider leaving them a donation to cover the hosting costs.&lt;br /&gt;
* Download and install the Windows Imaging Component. Pick one of these links: [https://web.archive.org/web/20120803000000id_/https://download.microsoft.com/download/6/4/5/645FED5F-A6E7-44D9-9D10-FE83348796B0/wic_x64_esn.exe 64-bit English version] or [https://web.archive.org/web/20091123000000id_/https://download.microsoft.com/download/f/f/1/ff178bb1-da91-48ed-89e5-478a99387d4f/wic_x86_esn.exe 32-bit English version]. Download links for other languages are available here: [https://legacyupdate.net/download-center/download/1385/windows-imaging-component-for-windows-xp-64-bit-and-server-2003-64-bit-deprecated 64-bit] and [https://legacyupdate.net/download-center/download/32/windows-imaging-component-for-windows-xp-and-server-2003-deprecated 32-bit].&lt;br /&gt;
* Now we can finally download and install [https://download.microsoft.com/download/9/5/A/95A9616B-7A37-4AF6-BC36-D6EA96C8DAAE/dotNetFx40_Full_x86_x64.exe .NET Framework 4.0] (this link works both for 64-bit and 32-bit).&lt;br /&gt;
&lt;br /&gt;
== Installing the game and FunkeySelectorGUI ==&lt;br /&gt;
Now onto installing the game:&lt;br /&gt;
* Download this file: https://www.mediafire.com/file/s51yymn2ud1wiqf/U.B._Funkeys_5.0_Full_Game.zip/file&lt;br /&gt;
* Extract its contents in any place you like. You should end up with a folder named &amp;lt;code&amp;gt;U.B. Funkeys&amp;lt;/code&amp;gt; that contains a &amp;lt;code&amp;gt;RadicaGame&amp;lt;/code&amp;gt; and a &amp;lt;code&amp;gt;MegaByte&amp;lt;/code&amp;gt; folder.&lt;br /&gt;
* Go into the &amp;lt;code&amp;gt;MegaByte&amp;lt;/code&amp;gt;folder and rename the file called &amp;lt;code&amp;gt;MegaByte.exe&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;MegaByte.original.exe&amp;lt;/code&amp;gt;&lt;br /&gt;
* Download [https://codeberg.org/OpenFunk/FunkeySelectorGUI/releases/download/latest/FunkeySelectorGUI.exe FunkeySelectorGUI.exe] and rename it to &amp;lt;code&amp;gt;MegaByte.exe&amp;lt;/code&amp;gt;&lt;br /&gt;
* Put this new &amp;lt;code&amp;gt;MegaByte.exe&amp;lt;/code&amp;gt; file in the &amp;lt;code&amp;gt;MegaByte&amp;lt;/code&amp;gt; folder.&lt;br /&gt;
&lt;br /&gt;
* Now we should be done. Go to the &amp;lt;code&amp;gt;U.B. Funkeys&amp;lt;/code&amp;gt; folder again and go into the &amp;lt;code&amp;gt;RadicaGame&amp;lt;/code&amp;gt; folder. Right click on &amp;lt;code&amp;gt;UBFunkeys.exe&amp;lt;/code&amp;gt; and click on &amp;lt;code&amp;gt;Send To&amp;lt;/code&amp;gt; &amp;gt; &amp;lt;code&amp;gt;Desktop (create shortcut)&amp;lt;/code&amp;gt;. This will add a shortcut to the desktop.&lt;br /&gt;
* Double click the shortcut. It should launch the game and open up FunkeySelectorGUI along with it!&lt;br /&gt;
&lt;br /&gt;
== Stuck? ==&lt;br /&gt;
Did you get stuck somewhere? Got a weird error while following these steps? Create a post in the Discord server or on the subreddit (check the [[Main Page]] for their links). We're here to help!&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* the guide: https://wynaut.itch.io/fig&lt;br /&gt;
* Legacy Update's homepage: https://legacyupdate.net (their full website works on internet explorer on windows xp btw, you just need to write http:// instead of https://)&lt;br /&gt;
* Legacy Update's download center: https://legacyupdate.net/download-center/&lt;br /&gt;
* .NET Framework 4.0 on Legacy Update's download center: https://legacyupdate.net/download-center/download/17718/microsoft-.net-framework-4-standalone-installer#files&lt;br /&gt;
* Windows Imaging Component (64-bit) on Legacy Update's download center: https://legacyupdate.net/download-center/download/1385/windows-imaging-component-for-windows-xp-64-bit-and-server-2003-64-bit-deprecated&lt;br /&gt;
* Windows Imaging Component (32-bit) on Legacy Update's download center: https://legacyupdate.net/download-center/download/32/windows-imaging-component-for-windows-xp-and-server-2003-deprecated&lt;br /&gt;
&lt;br /&gt;
[[Category:User Guides]]&lt;/div&gt;</summary>
		<author><name>NanderTGA(U.K. Funkeys)</name></author>
	</entry>
	<entry>
		<id>http://ubfunkeys.wiki/index.php?title=Guide:How_to_use_FunkeySelectorGUI_on_Windows_XP&amp;diff=5094</id>
		<title>Guide:How to use FunkeySelectorGUI on Windows XP</title>
		<link rel="alternate" type="text/html" href="http://ubfunkeys.wiki/index.php?title=Guide:How_to_use_FunkeySelectorGUI_on_Windows_XP&amp;diff=5094"/>
		<updated>2026-10-09T21:45:03Z</updated>

		<summary type="html">&lt;p&gt;NanderTGA(U.K. Funkeys): add to user guides category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This guide will show you how to install [[FunkeySelectorGUI]] on Windows XP as a replacement for using the hub.&lt;br /&gt;
&lt;br /&gt;
== Installing .NET Framework v4.0 ==&lt;br /&gt;
Firstly, we have to install .NET Framework 4.0, as this is required for FunkeySelectorGUI to run:&lt;br /&gt;
* First of all, you need windows XP SP3 or higher. If you have an older version of Windows XP, you'll need to update your system. To update your system, go to http://legacyupdate.net (this website works in internet explorer on windows xp) and click on &amp;lt;code&amp;gt;Install Legacy Update&amp;lt;/code&amp;gt;. Open the file it downloads and make sure that you select &amp;lt;code&amp;gt;Windows XP Service Pack 3&amp;lt;/code&amp;gt;. Then continue on with the process and wait until it finishes. You'll need to restart your computer. After you've done this, you'll also be able to open up Legacy Update from the start menu to install more updates. Feel free to do this, but it's not required. Also, consider leaving them a donation to cover the hosting costs.&lt;br /&gt;
* Download and install the Windows Imaging Component. Pick one of these links: [https://web.archive.org/web/20120803000000id_/https://download.microsoft.com/download/6/4/5/645FED5F-A6E7-44D9-9D10-FE83348796B0/wic_x64_esn.exe 64-bit English version] or [https://web.archive.org/web/20091123000000id_/https://download.microsoft.com/download/f/f/1/ff178bb1-da91-48ed-89e5-478a99387d4f/wic_x86_esn.exe 32-bit English version]. Download links for other languages are available here: [https://legacyupdate.net/download-center/download/1385/windows-imaging-component-for-windows-xp-64-bit-and-server-2003-64-bit-deprecated 64-bit] and [https://legacyupdate.net/download-center/download/32/windows-imaging-component-for-windows-xp-and-server-2003-deprecated 32-bit].&lt;br /&gt;
* Now we can finally download and install [https://download.microsoft.com/download/9/5/A/95A9616B-7A37-4AF6-BC36-D6EA96C8DAAE/dotNetFx40_Full_x86_x64.exe .NET Framework 4.0] (this link works both for 64-bit and 32-bit).&lt;br /&gt;
&lt;br /&gt;
== Installing the game and FunkeySelectorGUI ==&lt;br /&gt;
Now onto installing the game:&lt;br /&gt;
* Download this file: https://www.mediafire.com/file/s51yymn2ud1wiqf/U.B._Funkeys_5.0_Full_Game.zip/file&lt;br /&gt;
* Extract its contents in any place you like. You should end up with a folder named &amp;lt;code&amp;gt;U.B. Funkeys&amp;lt;/code&amp;gt; that contains a &amp;lt;code&amp;gt;RadicaGame&amp;lt;/code&amp;gt; and a &amp;lt;code&amp;gt;MegaByte&amp;lt;/code&amp;gt; folder.&lt;br /&gt;
* Go into the &amp;lt;code&amp;gt;MegaByte&amp;lt;/code&amp;gt;folder and rename the file called &amp;lt;code&amp;gt;MegaByte.exe&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;MegaByte.original.exe&amp;lt;/code&amp;gt;&lt;br /&gt;
* Download [https://codeberg.org/OpenFunk/FunkeySelectorGUI/releases/download/latest/FunkeySelectorGUI.exe FunkeySelectorGUI.exe] and rename it to &amp;lt;code&amp;gt;MegaByte.exe&amp;lt;/code&amp;gt;&lt;br /&gt;
* Put this new &amp;lt;code&amp;gt;MegaByte.exe&amp;lt;/code&amp;gt; file in the &amp;lt;code&amp;gt;MegaByte&amp;lt;/code&amp;gt; folder.&lt;br /&gt;
&lt;br /&gt;
* Now we should be done. Go to the &amp;lt;code&amp;gt;U.B. Funkeys&amp;lt;/code&amp;gt; folder again and go into the &amp;lt;code&amp;gt;RadicaGame&amp;lt;/code&amp;gt; folder. Right click on &amp;lt;code&amp;gt;UBFunkeys.exe&amp;lt;/code&amp;gt; and click on &amp;lt;code&amp;gt;Send To&amp;lt;/code&amp;gt; &amp;gt; &amp;lt;code&amp;gt;Desktop (create shortcut)&amp;lt;/code&amp;gt;. This will add a shortcut to the desktop.&lt;br /&gt;
* Double click the shortcut. It should launch the game and open up FunkeySelectorGUI along with it!&lt;br /&gt;
&lt;br /&gt;
== Stuck? ==&lt;br /&gt;
Did you get stuck somewhere? Got a weird error while following these steps? Create a post in the Discord server or on the subreddit (check the [[Main Page]] for their links). We're here to help!&lt;br /&gt;
&lt;br /&gt;
[[Category:User Guides]]&lt;/div&gt;</summary>
		<author><name>NanderTGA(U.K. Funkeys)</name></author>
	</entry>
	<entry>
		<id>http://ubfunkeys.wiki/index.php?title=Guide:How_to_use_FunkeySelectorGUI_on_Windows_XP&amp;diff=5093</id>
		<title>Guide:How to use FunkeySelectorGUI on Windows XP</title>
		<link rel="alternate" type="text/html" href="http://ubfunkeys.wiki/index.php?title=Guide:How_to_use_FunkeySelectorGUI_on_Windows_XP&amp;diff=5093"/>
		<updated>2026-10-09T21:41:13Z</updated>

		<summary type="html">&lt;p&gt;NanderTGA(U.K. Funkeys): Upload the FSGUI on XP guide to the wiki&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This guide will show you how to install [[FunkeySelectorGUI]] on Windows XP as a replacement for using the hub.&lt;br /&gt;
&lt;br /&gt;
== Installing .NET Framework v4.0 ==&lt;br /&gt;
Firstly, we have to install .NET Framework 4.0, as this is required for FunkeySelectorGUI to run:&lt;br /&gt;
* First of all, you need windows XP SP3 or higher. If you have an older version of Windows XP, you'll need to update your system. To update your system, go to http://legacyupdate.net (this website works in internet explorer on windows xp) and click on &amp;lt;code&amp;gt;Install Legacy Update&amp;lt;/code&amp;gt;. Open the file it downloads and make sure that you select &amp;lt;code&amp;gt;Windows XP Service Pack 3&amp;lt;/code&amp;gt;. Then continue on with the process and wait until it finishes. You'll need to restart your computer. After you've done this, you'll also be able to open up Legacy Update from the start menu to install more updates. Feel free to do this, but it's not required. Also, consider leaving them a donation to cover the hosting costs.&lt;br /&gt;
* Download and install the Windows Imaging Component. Pick one of these links: [https://web.archive.org/web/20120803000000id_/https://download.microsoft.com/download/6/4/5/645FED5F-A6E7-44D9-9D10-FE83348796B0/wic_x64_esn.exe 64-bit English version] or [https://web.archive.org/web/20091123000000id_/https://download.microsoft.com/download/f/f/1/ff178bb1-da91-48ed-89e5-478a99387d4f/wic_x86_esn.exe 32-bit English version]. Download links for other languages are available here: [https://legacyupdate.net/download-center/download/1385/windows-imaging-component-for-windows-xp-64-bit-and-server-2003-64-bit-deprecated 64-bit] and [https://legacyupdate.net/download-center/download/32/windows-imaging-component-for-windows-xp-and-server-2003-deprecated 32-bit].&lt;br /&gt;
* Now we can finally download and install [https://download.microsoft.com/download/9/5/A/95A9616B-7A37-4AF6-BC36-D6EA96C8DAAE/dotNetFx40_Full_x86_x64.exe .NET Framework 4.0] (this link works both for 64-bit and 32-bit).&lt;br /&gt;
&lt;br /&gt;
== Installing the game and FunkeySelectorGUI ==&lt;br /&gt;
Now onto installing the game:&lt;br /&gt;
* Download this file: https://www.mediafire.com/file/s51yymn2ud1wiqf/U.B._Funkeys_5.0_Full_Game.zip/file&lt;br /&gt;
* Extract its contents in any place you like. You should end up with a folder named &amp;lt;code&amp;gt;U.B. Funkeys&amp;lt;/code&amp;gt; that contains a &amp;lt;code&amp;gt;RadicaGame&amp;lt;/code&amp;gt; and a &amp;lt;code&amp;gt;MegaByte&amp;lt;/code&amp;gt; folder.&lt;br /&gt;
* Go into the &amp;lt;code&amp;gt;MegaByte&amp;lt;/code&amp;gt;folder and rename the file called &amp;lt;code&amp;gt;MegaByte.exe&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;MegaByte.original.exe&amp;lt;/code&amp;gt;&lt;br /&gt;
* Download [https://codeberg.org/OpenFunk/FunkeySelectorGUI/releases/download/latest/FunkeySelectorGUI.exe FunkeySelectorGUI.exe] and rename it to &amp;lt;code&amp;gt;MegaByte.exe&amp;lt;/code&amp;gt;&lt;br /&gt;
* Put this new &amp;lt;code&amp;gt;MegaByte.exe&amp;lt;/code&amp;gt; file in the &amp;lt;code&amp;gt;MegaByte&amp;lt;/code&amp;gt; folder.&lt;br /&gt;
&lt;br /&gt;
* Now we should be done. Go to the &amp;lt;code&amp;gt;U.B. Funkeys&amp;lt;/code&amp;gt; folder again and go into the &amp;lt;code&amp;gt;RadicaGame&amp;lt;/code&amp;gt; folder. Right click on &amp;lt;code&amp;gt;UBFunkeys.exe&amp;lt;/code&amp;gt; and click on &amp;lt;code&amp;gt;Send To&amp;lt;/code&amp;gt; &amp;gt; &amp;lt;code&amp;gt;Desktop (create shortcut)&amp;lt;/code&amp;gt;. This will add a shortcut to the desktop.&lt;br /&gt;
* Double click the shortcut. It should launch the game and open up FunkeySelectorGUI along with it!&lt;br /&gt;
&lt;br /&gt;
== Stuck? ==&lt;br /&gt;
Did you get stuck somewhere? Got a weird error while following these steps? Create a post in the Discord server or on the subreddit (check the [[Main Page]] for their links). We're here to help!&lt;/div&gt;</summary>
		<author><name>NanderTGA(U.K. Funkeys)</name></author>
	</entry>
	<entry>
		<id>http://ubfunkeys.wiki/index.php?title=FunkeySelectorGUI&amp;diff=5092</id>
		<title>FunkeySelectorGUI</title>
		<link rel="alternate" type="text/html" href="http://ubfunkeys.wiki/index.php?title=FunkeySelectorGUI&amp;diff=5092"/>
		<updated>2026-10-09T21:19:01Z</updated>

		<summary type="html">&lt;p&gt;NanderTGA(U.K. Funkeys): add page on FunkeySelectorGUI&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;FunkeySelectorGUI is a user-friendly program created by [[User:Lako]] to change funkeys in-game through the use of other mods.&lt;br /&gt;
&lt;br /&gt;
It is now maintained by [[User:NanderTGA(U.K. Funkeys)]] as a [https://simple.wikipedia.org/wiki/Fork_(software_development) fork] on the [[OpenFunk]] organization on [https://wikipedia.org/wiki/Codeberg Codeberg], where it is publicly developed and accepting contributions.&lt;br /&gt;
&lt;br /&gt;
The original project was archived along with [[OpenFK]] on January 4th, 2026 by [[User:Lako]] because he retired from the modding scene.&lt;br /&gt;
As such, no further updates can be released unless users manually update to a [https://simple.wikipedia.org/wiki/Fork_(software_development) fork], like the [[OpenFunk]] one.&lt;br /&gt;
&lt;br /&gt;
== Workings ==&lt;br /&gt;
FunkeySelectorGUI changes the funkey in the game through the use of other mods, usually through OpenFK's customF.txt implementation.&lt;br /&gt;
&lt;br /&gt;
=== customF.txt ===&lt;br /&gt;
The most commonly used method is writing to the &amp;lt;code&amp;gt;customF.txt&amp;lt;/code&amp;gt; file, located in the &amp;lt;code&amp;gt;RadicaGame&amp;lt;/code&amp;gt; directory.&lt;br /&gt;
To change funkeys, write to the file in this format: &amp;lt;code&amp;gt;funkeyCodeNum=00000034&amp;lt;/code&amp;gt; (you need to replace &amp;lt;code&amp;gt;00000034&amp;lt;/code&amp;gt; with the ID of the funkey you want to change to).&lt;br /&gt;
&lt;br /&gt;
This was first implemented by the Funkeys Selection mod, which is a &amp;lt;code&amp;gt;Main.swf&amp;lt;/code&amp;gt; modification, that replaces an older method of changing funkeys by modifying a value in memory using [https://en.wikipedia.org/wiki/Cheat_Engine Cheat Engine].&lt;br /&gt;
To check &amp;lt;code&amp;gt;customF.txt&amp;lt;/code&amp;gt;, the mod uses the &amp;lt;code&amp;gt;LoadVars&amp;lt;/code&amp;gt; API in flash, therefore working without relying on the game executable.&lt;br /&gt;
It however requires the user to click the close button on the game window to trigger a funkey change.&lt;br /&gt;
(This could probably be improved by using setInterval() instead to periodically check for changes.)&lt;br /&gt;
FunkeySelectorGUI automatically clicks close for you when it detects the Funkeys Selection mod, so the user only has to click No on the popup that asks them whether they want to quit the game.&lt;br /&gt;
&lt;br /&gt;
Nowadays it is not really used anymore as it has been superseded by OpenFK, which implements the same behavior without a &amp;lt;code&amp;gt;Main.swf&amp;lt;/code&amp;gt; mod and doesn't require pressing close to trigger a funkey change. OpenFK however does not support Windows XP.&lt;br /&gt;
&lt;br /&gt;
=== Posing as MegaByte.exe ===&lt;br /&gt;
FunkeySelectorGUI (as of [https://codeberg.org/OpenFunk/FunkeySelectorGUI/releases/tag/v3.1.0 v3.1.0]) can also pose as MegaByte.exe by communicating with the game executable in the same way as the original MegaByte.exe does. A user can take advantage of this by either having OpenFK (v3+) launch it, or by fooling the original game executable into launching it by replacing MegaByte.exe with a copy of FunkeySelectorGUI. The latter method works on Windows XP too.&lt;br /&gt;
&lt;br /&gt;
== Running on Windows XP ==&lt;br /&gt;
FunkeySelectorGUI can be nice to have for users, but it has multiple requirements:&lt;br /&gt;
* Windows XP Service Pack 3 or higher (update through [https://legacyupdate.net Legacy Update]; required by .NET Framework v4.0)&lt;br /&gt;
* Windows Imaging Component (download and run the installer (installer links: [https://legacyupdate.net/download-center/download/1385/windows-imaging-component-for-windows-xp-64-bit-and-server-2003-64-bit-deprecated 64-bit version] [https://legacyupdate.net/download-center/download/32/windows-imaging-component-for-windows-xp-and-server-2003-deprecated 32-bit version]); required by .NET Framework v4.0)&lt;br /&gt;
* .NET Framework v4.0 (download and run the [https://legacyupdate.net/download-center/download/17718/microsoft-.net-framework-4-standalone-installer#files installer])&lt;br /&gt;
&lt;br /&gt;
Detailed and user-friendly instructions are available in this guide: [[Guide:How to use FunkeySelectorGUI on Windows XP]].&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
* [https://github.com/GittyMac/FunkeySelectorGUI Lako's Original FunkeySelectorGUI (archived as of Jan 4th, 2026)]&lt;br /&gt;
* [https://codeberg.org/OpenFunk/FunkeySelectorGUI OpenFunk fork (maintained by NanderTGA)]&lt;br /&gt;
* [https://codeberg.org/OpenFunk/FunkeySelectorGUI/releases Archive of FunkeySelectorGUI releases (links to OpenFunk fork)]&lt;br /&gt;
&lt;br /&gt;
[[Category:Mods]]&lt;/div&gt;</summary>
		<author><name>NanderTGA(U.K. Funkeys)</name></author>
	</entry>
	<entry>
		<id>http://ubfunkeys.wiki/index.php?title=Guide:How_to_Play_U.B._Funkeys_On_virtualbox&amp;diff=5091</id>
		<title>Guide:How to Play U.B. Funkeys On virtualbox</title>
		<link rel="alternate" type="text/html" href="http://ubfunkeys.wiki/index.php?title=Guide:How_to_Play_U.B._Funkeys_On_virtualbox&amp;diff=5091"/>
		<updated>2026-10-09T21:00:34Z</updated>

		<summary type="html">&lt;p&gt;NanderTGA(U.K. Funkeys): add note that openfk is better&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When you are unable to use OpenFK (for example on MacOS) to run U.B. Funkeys, this method always works.&lt;br /&gt;
It however needs more resources than a setup using OpenFK and/or Wine.&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
&lt;br /&gt;
You need the following:&lt;br /&gt;
&lt;br /&gt;
• a 32bit copy of Windows XP or vista (in .ISO format)&lt;br /&gt;
&lt;br /&gt;
• Virtualbox&lt;br /&gt;
&lt;br /&gt;
• U.B. Funkeys Installer&lt;br /&gt;
&lt;br /&gt;
• U.B. Hub (with working usb)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can download an ISO Windows XP or Vista from our server:&lt;br /&gt;
https://ubfunkeys.wiki/downloads/iso/&lt;br /&gt;
&lt;br /&gt;
We also host versions of copies of UB Funkeys installer:&lt;br /&gt;
https://ubfunkeys.wiki/downloads/versions/&lt;br /&gt;
&lt;br /&gt;
== Installation ==&lt;br /&gt;
&lt;br /&gt;
1. Install Virtual Box&lt;br /&gt;
&lt;br /&gt;
2. Download Windows 32bit iso&lt;br /&gt;
&lt;br /&gt;
2. Open Virtual Box&lt;br /&gt;
&lt;br /&gt;
3. Create a new machine in Virtual Box (name it: “U.B. Funkeys”)&lt;br /&gt;
 A. Set the OS to “Windows”&lt;br /&gt;
 B. Set the OS version to the 32bit version of the ISO you downloaded.&lt;br /&gt;
 C. Set the Allocated memory to 2048 MB (aka 2GB of ram)&lt;br /&gt;
 D. set the Hard drive option to “create a virtual hard drive now”&lt;br /&gt;
 E. Set the Hard Drive type to VDI&lt;br /&gt;
 F. Set the Storage On Physical Hard Drive to “Fixed”&lt;br /&gt;
 G. Set the Size to 50GB&lt;br /&gt;
 H. Click “Create”&lt;br /&gt;
&lt;br /&gt;
4. Click the machine and press the Settings button (the Gear icon)&lt;br /&gt;
 A. Click the tab called “storage”&lt;br /&gt;
 B. Click the slot that says “empty” and click the tiny CD icon (next to “IDE secondary” Dropdown)&lt;br /&gt;
 C. Click the “Choose a Virtual CD/DVD disk file..” and find &amp;amp; select the location of the windows iso you downloaded.&lt;br /&gt;
 D. Click the tab called “network”&lt;br /&gt;
 E. Select “adapter 1” and make sure the “enable network” button is checked&lt;br /&gt;
 F. Open the “attached to:” Dropdown and set it to “Bridged adapter”&lt;br /&gt;
 G. In the “name” drop-down, select the 2nd option.&lt;br /&gt;
 H. Save and close the settings window&lt;br /&gt;
&lt;br /&gt;
5. Run the Virtual Machine.&lt;br /&gt;
&lt;br /&gt;
6. Complete the windows setup, and login.&lt;br /&gt;
&lt;br /&gt;
7. Test the VM’s wifi connection by opening internet explorer and going to https://google.com or https://UBFunkeys.wiki&lt;br /&gt;
 A. If the internet does not work, open your VM’s network setting and change the “name” dropdown to a different option.&lt;br /&gt;
&lt;br /&gt;
8. Download a copy of UB Funkeys on the VM from our versions archive.&lt;br /&gt;
&lt;br /&gt;
[[Category:User Guides]]&lt;/div&gt;</summary>
		<author><name>NanderTGA(U.K. Funkeys)</name></author>
	</entry>
	<entry>
		<id>http://ubfunkeys.wiki/index.php?title=MegaByte&amp;diff=5090</id>
		<title>MegaByte</title>
		<link rel="alternate" type="text/html" href="http://ubfunkeys.wiki/index.php?title=MegaByte&amp;diff=5090"/>
		<updated>2026-10-09T18:18:32Z</updated>

		<summary type="html">&lt;p&gt;NanderTGA(U.K. Funkeys): add page on MegaByte and its workings&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Outside of this community, a [https://simple.wikipedia.org/wiki/Megabyte megabyte] usually refers to a unit used to refer to storage or memory on computers.&lt;br /&gt;
&lt;br /&gt;
In the modding scene however, '''MegaByte''' often has a different meaning.&lt;br /&gt;
MegaByte is the internal name used to refer to the internal workings of the physical hub.&lt;br /&gt;
Sometimes the name Bitty is also used (editor's note: I'm not 100% sure of this, but [[User:Lako]] used the name in [[FunkeySelectorGUI]] and [[OpenFK]]).&lt;br /&gt;
&lt;br /&gt;
== Internal Workings ==&lt;br /&gt;
The internal workings consist of an unsigned driver and an accompanying `MegaByte.exe` file.&lt;br /&gt;
These are both located in the `U.B. Funkeys\MegaByte` folder.&lt;br /&gt;
&lt;br /&gt;
When starting the game, the U.B. Funkeys game executable (UBFunkeys.exe or [[OpenFK#OpenFK v3|OpenFK v3]] or higher) starts MegaByte.exe and they then communicate through window messages.&lt;br /&gt;
(editor's note: check the source code of OpenFunk and the discord messages of the cool modder who found this, this part is probably not that accurate).&lt;br /&gt;
&lt;br /&gt;
MegaByte.exe reads from the hub through an unsigned driver, which makes use of an old version of a driver toolkit known as WinDriver (the used version is now known to be full of exploits).&lt;br /&gt;
Because it is unsigned, you need to jump through a bunch of hoops to install it (see the guide for instructions).&lt;br /&gt;
It's also not that unlikely that this old, outdated, unsigned, exploitable driver could cause issues with various kernel-level anti-cheat programs (which are also massive security risks themselves), but there have been no reports so far.&lt;br /&gt;
&lt;br /&gt;
== Replacements ==&lt;br /&gt;
There are a couple of ways to substitute the functionality that is normally provided by MegaByte.exe:&lt;br /&gt;
* Not using the hub and using [[FunkeySelectorGUI]] instead. It can even pose as MegaByte.exe and communicate with the game executable in the same way. This means that you can even [[Guide:How to use FunkeySelectorGUI on Windows XP|replace MegaByte.exe with FSGUI on Windows XP]], and it will work.&lt;br /&gt;
* Using the modified version of Bawoosette's rust driver code that writes to a customF.txt file (requires funkeys selection mod or OpenFK). Currently there are however no builds available and it has only been tested on linux. It also requires root permissions to run unless you figure out the correct udev rules to give it the right permissions.&lt;br /&gt;
* FunkeyOne's MegaByte replacement, which is known to work on modern windows and possibly doesn't need the original unsigned driver. It is however closed-source and that means nobody can study or improve it, let alone the malware risk.&lt;/div&gt;</summary>
		<author><name>NanderTGA(U.K. Funkeys)</name></author>
	</entry>
	<entry>
		<id>http://ubfunkeys.wiki/index.php?title=User:NanderTGA(U.K._Funkeys)&amp;diff=5089</id>
		<title>User:NanderTGA(U.K. Funkeys)</title>
		<link rel="alternate" type="text/html" href="http://ubfunkeys.wiki/index.php?title=User:NanderTGA(U.K._Funkeys)&amp;diff=5089"/>
		<updated>2026-10-09T16:27:15Z</updated>

		<summary type="html">&lt;p&gt;NanderTGA(U.K. Funkeys): add user page for me&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hiya, I'm NanderTGA, also known as U.K. Funkeys.&lt;br /&gt;
I'm a somewhat active belgian funkey technician, currently studying Computer Science.&lt;br /&gt;
&lt;br /&gt;
I've contributed a bunch to FSGUI and OpenFK, I pretty much know those codebases by heart.&lt;br /&gt;
I also know a bunch of things about other game internals. So if you've got a question, fire away!&lt;br /&gt;
If you find out something interesting related to technical aspects of the game, please do add it to the wiki so I don't end up doing it, thanks :)&lt;br /&gt;
We should really write more stuff down here.&lt;br /&gt;
&lt;br /&gt;
Anyway, I'll see you around&lt;br /&gt;
&lt;br /&gt;
[[User:NanderTGA(U.K. Funkeys)|NanderTGA(U.K. Funkeys)]] ([[User talk:NanderTGA(U.K. Funkeys)|talk]])&lt;br /&gt;
&lt;br /&gt;
== Stuff I work on ==&lt;br /&gt;
* [https://codeberg.org/OpenFunk OpenFunk organization on Codeberg]&lt;br /&gt;
* [https://codeberg.org/OpenFunk/OpenFunk OpenFunk (as in the OpenFK fork)]&lt;br /&gt;
* [https://codeberg.org/OpenFunk/FunkeySelectorGUI OpenFunk fork of FSGUI]&lt;br /&gt;
&lt;br /&gt;
== Personal Links ==&lt;br /&gt;
* [https://nandertga.dev Personal website]&lt;br /&gt;
* [https://codeberg.org/NanderTGA Codeberg profile]&lt;br /&gt;
* [https://github.com/NanderTGA GitHub profile (I prefer Codeberg tho)]&lt;/div&gt;</summary>
		<author><name>NanderTGA(U.K. Funkeys)</name></author>
	</entry>
	<entry>
		<id>http://ubfunkeys.wiki/index.php?title=OpenFK&amp;diff=5088</id>
		<title>OpenFK</title>
		<link rel="alternate" type="text/html" href="http://ubfunkeys.wiki/index.php?title=OpenFK&amp;diff=5088"/>
		<updated>2026-10-09T10:38:05Z</updated>

		<summary type="html">&lt;p&gt;NanderTGA(U.K. Funkeys): another edit, another typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | OpenFK&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot; | [[File:OpenFK.png|350px]]&lt;br /&gt;
|-&lt;br /&gt;
| Type&lt;br /&gt;
| Executable&lt;br /&gt;
|-&lt;br /&gt;
| Release Date &lt;br /&gt;
| October 18, 2020&lt;br /&gt;
|-&lt;br /&gt;
| Creator(s)&lt;br /&gt;
| Lako&lt;br /&gt;
|-&lt;br /&gt;
| Language&lt;br /&gt;
| C#&lt;br /&gt;
|-&lt;br /&gt;
| Source Code&lt;br /&gt;
| https://github.com/GittyMac/OpenFK/&lt;br /&gt;
|}&lt;br /&gt;
OpenFK is an open source replacement for the U.B. Funkeys executable. It was developed by Lako and was released on October 18, 2020. It aims to replicate the original executable as much as possible.&lt;br /&gt;
&lt;br /&gt;
OpenFK was archived on January 4th, 2026, as part of [[User:Lako]]'s retirement.&lt;br /&gt;
As a result of this archival, [[User:NanderTGA(U.K. Funkeys)]] spinned off his contributions into a separate project called [[OpenFunk]].&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
This table contains the features that the original executable has, and if OpenFK 1.3 supports it.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Working&lt;br /&gt;
! Broken&lt;br /&gt;
|-&lt;br /&gt;
| Loading XML and RDF files&lt;br /&gt;
| Checking updates&lt;br /&gt;
|-&lt;br /&gt;
| Saving to RDF and XML files&lt;br /&gt;
| ActionScript 3 elements&lt;br /&gt;
|-&lt;br /&gt;
| Fullscreen and Windowed mode&lt;br /&gt;
| [[U.B.]] Hub&lt;br /&gt;
|-&lt;br /&gt;
| Basic online functionality&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== OpenFK v3 ==&lt;br /&gt;
OpenFK's latest release has been version 2.0 for a long time, as it has been proven to be reliable for most people, and as v3.0 hasn't reached a similar bug-free status yet.&lt;br /&gt;
All the development work that has happened since the v2.0 release is nicknamed v3.0, as this is the version number that will show up in the settings screen on any builds of this work.&lt;br /&gt;
&lt;br /&gt;
Over time, a lot of builds of this in-progress work have been given out to users, referred to as nightly builds.&lt;br /&gt;
These mostly originate from [https://github.com/NanderTGA/OpenFK NanderTGA's old OpenFK fork] and more recently from [https://codeberg.org/OpenFunk/OpenFunk/releases/tag/nightly OpenFunk's nightly releases]. They are built using GitHub Actions, even though the service has broken the build pipeline multiple times.&lt;br /&gt;
The OpenFunk nightly releases also do not expire anymore, contrary to the previous setup.&lt;br /&gt;
&lt;br /&gt;
All the work on v3.0 has been spinned off into [[OpenFunk]]. It is still not ready for release.&lt;br /&gt;
&lt;br /&gt;
=== Improvements ===&lt;br /&gt;
* A more reliable Flash.OCX fetcher, that doesn't rely on powershell (It's still not perfect though, as it doesn't specify the exact expand.exe file to use (which has caused conflicts for some people before), and expand.exe is not included in wine so other methods need to be looked into. The wine issue is not that bad though as this version of Flash.OCX doesn't seem to work with wine anyway.)&lt;br /&gt;
* A fully refactored codebase&lt;br /&gt;
* Actually shows what errors caused a crash instead of the very confusing error box that gives a possible cause without any checks&lt;br /&gt;
* Tries to check if you're using the right version of Flash.ocx (32-bit or 64-bit). In OpenFunk it is intended to download both versions to avoid further headaches.&lt;br /&gt;
* Updates ancient versions of FunkeySelectorGUI to the newest version&lt;br /&gt;
* Can communicate with MegaByte.exe in the intended way&lt;br /&gt;
&lt;br /&gt;
=== Regressions ===&lt;br /&gt;
* The update mechanism is broken and will always claim there is an update available&lt;br /&gt;
&lt;br /&gt;
[[Category:Mods]]&lt;/div&gt;</summary>
		<author><name>NanderTGA(U.K. Funkeys)</name></author>
	</entry>
	<entry>
		<id>http://ubfunkeys.wiki/index.php?title=OpenFK&amp;diff=5087</id>
		<title>OpenFK</title>
		<link rel="alternate" type="text/html" href="http://ubfunkeys.wiki/index.php?title=OpenFK&amp;diff=5087"/>
		<updated>2026-10-09T10:37:30Z</updated>

		<summary type="html">&lt;p&gt;NanderTGA(U.K. Funkeys): add megabyte improvement&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | OpenFK&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot; | [[File:OpenFK.png|350px]]&lt;br /&gt;
|-&lt;br /&gt;
| Type&lt;br /&gt;
| Executable&lt;br /&gt;
|-&lt;br /&gt;
| Release Date &lt;br /&gt;
| October 18, 2020&lt;br /&gt;
|-&lt;br /&gt;
| Creator(s)&lt;br /&gt;
| Lako&lt;br /&gt;
|-&lt;br /&gt;
| Language&lt;br /&gt;
| C#&lt;br /&gt;
|-&lt;br /&gt;
| Source Code&lt;br /&gt;
| https://github.com/GittyMac/OpenFK/&lt;br /&gt;
|}&lt;br /&gt;
OpenFK is an open source replacement for the U.B. Funkeys executable. It was developed by Lako and was released on October 18, 2020. It aims to replicate the original executable as much as possible.&lt;br /&gt;
&lt;br /&gt;
OpenFK was archived on January 4th, 2026, as part of [[User:Lako]]'s retirement.&lt;br /&gt;
As a result of this archival, [[User:NanderTGA(U.K. Funkeys)]] spinned off his contributions into a separate project called [[OpenFunk]].&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
This table contains the features that the original executable has, and if OpenFK 1.3 supports it.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Working&lt;br /&gt;
! Broken&lt;br /&gt;
|-&lt;br /&gt;
| Loading XML and RDF files&lt;br /&gt;
| Checking updates&lt;br /&gt;
|-&lt;br /&gt;
| Saving to RDF and XML files&lt;br /&gt;
| ActionScript 3 elements&lt;br /&gt;
|-&lt;br /&gt;
| Fullscreen and Windowed mode&lt;br /&gt;
| [[U.B.]] Hub&lt;br /&gt;
|-&lt;br /&gt;
| Basic online functionality&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== OpenFK v3 ==&lt;br /&gt;
OpenFK's latest release has been version 2.0 for a long time, as it has been proven to be reliable for most people, and as v3.0 hasn't reached a similar bug-free status yet.&lt;br /&gt;
All the development work that has happened since the v2.0 release is nicknamed v3.0, as this is the version number that will show up in the settings screen on any builds of this work.&lt;br /&gt;
&lt;br /&gt;
Over time, a lot of builds of this in-progress work have been given out to users, referred to as nightly builds.&lt;br /&gt;
These mostly originate from [https://github.com/NanderTGA/OpenFK NanderTGA's old OpenFK fork] and more recently from [https://codeberg.org/OpenFunk/OpenFunk/releases/tag/nightly OpenFunk's nightly releases]. They are built using GitHub Actions, even though the service has broken the build pipeline multiple times.&lt;br /&gt;
The OpenFunk nightly releases also do not expire anymore, contrary to the previous setup.&lt;br /&gt;
&lt;br /&gt;
All the work on v3.0 has been spinned off into [[OpenFunk]]. It is still not ready for release.&lt;br /&gt;
&lt;br /&gt;
=== Improvements ===&lt;br /&gt;
* A more reliable Flash.OCX fetcher, that doesn't rely on powershell (It's still not perfect though, as it doesn't specify the exact expand.exe file to use (which has caused conflicts for some people before), and expand.exe is not included in wine so other methods need to be looked into. The wine issue is not that bad though as this version of Flash.OCX doesn't seem to work with wine anyway.)&lt;br /&gt;
* A fully refactored codebase&lt;br /&gt;
* Actually shows what errors caused a crash instead of the very confusing error box that gives a possible cause without any checks&lt;br /&gt;
* Tries to check if you're using the right version of Flash.ocx (32-bit or 64-bit). In OpenFunk it is intended to download both versions to avoid further headaches.&lt;br /&gt;
* Updates ancient versions of FunkeySelectorGUI to the newest version&lt;br /&gt;
* Can communicate with MegaByte.exe in the intented way&lt;br /&gt;
&lt;br /&gt;
=== Regressions ===&lt;br /&gt;
* The update mechanism is broken and will always claim there is an update available&lt;br /&gt;
&lt;br /&gt;
[[Category:Mods]]&lt;/div&gt;</summary>
		<author><name>NanderTGA(U.K. Funkeys)</name></author>
	</entry>
	<entry>
		<id>http://ubfunkeys.wiki/index.php?title=OpenFK&amp;diff=5086</id>
		<title>OpenFK</title>
		<link rel="alternate" type="text/html" href="http://ubfunkeys.wiki/index.php?title=OpenFK&amp;diff=5086"/>
		<updated>2026-10-09T10:22:40Z</updated>

		<summary type="html">&lt;p&gt;NanderTGA(U.K. Funkeys): fix heading typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | OpenFK&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot; | [[File:OpenFK.png|350px]]&lt;br /&gt;
|-&lt;br /&gt;
| Type&lt;br /&gt;
| Executable&lt;br /&gt;
|-&lt;br /&gt;
| Release Date &lt;br /&gt;
| October 18, 2020&lt;br /&gt;
|-&lt;br /&gt;
| Creator(s)&lt;br /&gt;
| Lako&lt;br /&gt;
|-&lt;br /&gt;
| Language&lt;br /&gt;
| C#&lt;br /&gt;
|-&lt;br /&gt;
| Source Code&lt;br /&gt;
| https://github.com/GittyMac/OpenFK/&lt;br /&gt;
|}&lt;br /&gt;
OpenFK is an open source replacement for the U.B. Funkeys executable. It was developed by Lako and was released on October 18, 2020. It aims to replicate the original executable as much as possible.&lt;br /&gt;
&lt;br /&gt;
OpenFK was archived on January 4th, 2026, as part of [[User:Lako]]'s retirement.&lt;br /&gt;
As a result of this archival, [[User:NanderTGA(U.K. Funkeys)]] spinned off his contributions into a separate project called [[OpenFunk]].&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
This table contains the features that the original executable has, and if OpenFK 1.3 supports it.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Working&lt;br /&gt;
! Broken&lt;br /&gt;
|-&lt;br /&gt;
| Loading XML and RDF files&lt;br /&gt;
| Checking updates&lt;br /&gt;
|-&lt;br /&gt;
| Saving to RDF and XML files&lt;br /&gt;
| ActionScript 3 elements&lt;br /&gt;
|-&lt;br /&gt;
| Fullscreen and Windowed mode&lt;br /&gt;
| [[U.B.]] Hub&lt;br /&gt;
|-&lt;br /&gt;
| Basic online functionality&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== OpenFK v3 ==&lt;br /&gt;
OpenFK's latest release has been version 2.0 for a long time, as it has been proven to be reliable for most people, and as v3.0 hasn't reached a similar bug-free status yet.&lt;br /&gt;
All the development work that has happened since the v2.0 release is nicknamed v3.0, as this is the version number that will show up in the settings screen on any builds of this work.&lt;br /&gt;
&lt;br /&gt;
Over time, a lot of builds of this in-progress work have been given out to users, referred to as nightly builds.&lt;br /&gt;
These mostly originate from [https://github.com/NanderTGA/OpenFK NanderTGA's old OpenFK fork] and more recently from [https://codeberg.org/OpenFunk/OpenFunk/releases/tag/nightly OpenFunk's nightly releases]. They are built using GitHub Actions, even though the service has broken the build pipeline multiple times.&lt;br /&gt;
The OpenFunk nightly releases also do not expire anymore, contrary to the previous setup.&lt;br /&gt;
&lt;br /&gt;
All the work on v3.0 has been spinned off into [[OpenFunk]]. It is still not ready for release.&lt;br /&gt;
&lt;br /&gt;
=== Improvements ===&lt;br /&gt;
* A more reliable Flash.OCX fetcher, that doesn't rely on powershell (It's still not perfect though, as it doesn't specify the exact expand.exe file to use (which has caused conflicts for some people before), and expand.exe is not included in wine so other methods need to be looked into. The wine issue is not that bad though as this version of Flash.OCX doesn't seem to work with wine anyway.)&lt;br /&gt;
* A fully refactored codebase&lt;br /&gt;
* Actually shows what errors caused a crash instead of the very confusing error box that gives a possible cause without any checks&lt;br /&gt;
* Tries to check if you're using the right version of Flash.ocx (32-bit or 64-bit). In OpenFunk it is intended to download both versions to avoid further headaches.&lt;br /&gt;
* Updates ancient versions of FunkeySelectorGUI to the newest version&lt;br /&gt;
&lt;br /&gt;
=== Regressions ===&lt;br /&gt;
* The update mechanism is broken and will always claim there is an update available&lt;br /&gt;
&lt;br /&gt;
[[Category:Mods]]&lt;/div&gt;</summary>
		<author><name>NanderTGA(U.K. Funkeys)</name></author>
	</entry>
	<entry>
		<id>http://ubfunkeys.wiki/index.php?title=OpenFK&amp;diff=5085</id>
		<title>OpenFK</title>
		<link rel="alternate" type="text/html" href="http://ubfunkeys.wiki/index.php?title=OpenFK&amp;diff=5085"/>
		<updated>2026-10-09T10:20:16Z</updated>

		<summary type="html">&lt;p&gt;NanderTGA(U.K. Funkeys): /* OpenFK v3 */ add part on broken update mechanism&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | OpenFK&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot; | [[File:OpenFK.png|350px]]&lt;br /&gt;
|-&lt;br /&gt;
| Type&lt;br /&gt;
| Executable&lt;br /&gt;
|-&lt;br /&gt;
| Release Date &lt;br /&gt;
| October 18, 2020&lt;br /&gt;
|-&lt;br /&gt;
| Creator(s)&lt;br /&gt;
| Lako&lt;br /&gt;
|-&lt;br /&gt;
| Language&lt;br /&gt;
| C#&lt;br /&gt;
|-&lt;br /&gt;
| Source Code&lt;br /&gt;
| https://github.com/GittyMac/OpenFK/&lt;br /&gt;
|}&lt;br /&gt;
OpenFK is an open source replacement for the U.B. Funkeys executable. It was developed by Lako and was released on October 18, 2020. It aims to replicate the original executable as much as possible.&lt;br /&gt;
&lt;br /&gt;
OpenFK was archived on January 4th, 2026, as part of [[User:Lako]]'s retirement.&lt;br /&gt;
As a result of this archival, [[User:NanderTGA(U.K. Funkeys)]] spinned off his contributions into a separate project called [[OpenFunk]].&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
This table contains the features that the original executable has, and if OpenFK 1.3 supports it.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Working&lt;br /&gt;
! Broken&lt;br /&gt;
|-&lt;br /&gt;
| Loading XML and RDF files&lt;br /&gt;
| Checking updates&lt;br /&gt;
|-&lt;br /&gt;
| Saving to RDF and XML files&lt;br /&gt;
| ActionScript 3 elements&lt;br /&gt;
|-&lt;br /&gt;
| Fullscreen and Windowed mode&lt;br /&gt;
| [[U.B.]] Hub&lt;br /&gt;
|-&lt;br /&gt;
| Basic online functionality&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== OpenFK v3 ==&lt;br /&gt;
OpenFK's latest release has been version 2.0 for a long time, as it has been proven to be reliable for most people, and as v3.0 hasn't reached a similar bug-free status yet.&lt;br /&gt;
All the development work that has happened since the v2.0 release is nicknamed v3.0, as this is the version number that will show up in the settings screen on any builds of this work.&lt;br /&gt;
&lt;br /&gt;
Over time, a lot of builds of this in-progress work have been given out to users, referred to as nightly builds.&lt;br /&gt;
These mostly originate from [https://github.com/NanderTGA/OpenFK NanderTGA's old OpenFK fork] and more recently from [https://codeberg.org/OpenFunk/OpenFunk/releases/tag/nightly OpenFunk's nightly releases]. They are built using GitHub Actions, even though the service has broken the build pipeline multiple times.&lt;br /&gt;
The OpenFunk nightly releases also do not expire anymore, contrary to the previous setup.&lt;br /&gt;
&lt;br /&gt;
All the work on v3.0 has been spinned off into [[OpenFunk]]. It is still not ready for release.&lt;br /&gt;
&lt;br /&gt;
=== Improvements ===&lt;br /&gt;
* A more reliable Flash.OCX fetcher, that doesn't rely on powershell (It's still not perfect though, as it doesn't specify the exact expand.exe file to use (which has caused conflicts for some people before), and expand.exe is not included in wine so other methods need to be looked into. The wine issue is not that bad though as this version of Flash.OCX doesn't seem to work with wine anyway.)&lt;br /&gt;
* A fully refactored codebase&lt;br /&gt;
* Actually shows what errors caused a crash instead of the very confusing error box that gives a possible cause without any checks&lt;br /&gt;
* Tries to check if you're using the right version of Flash.ocx (32-bit or 64-bit). In OpenFunk it is intended to download both versions to avoid further headaches.&lt;br /&gt;
* Updates ancient versions of FunkeySelectorGUI to the newest version&lt;br /&gt;
&lt;br /&gt;
== Regressions ==&lt;br /&gt;
* The update mechanism is broken and will always claim there is an update available&lt;br /&gt;
&lt;br /&gt;
[[Category:Mods]]&lt;/div&gt;</summary>
		<author><name>NanderTGA(U.K. Funkeys)</name></author>
	</entry>
	<entry>
		<id>http://ubfunkeys.wiki/index.php?title=OpenFK&amp;diff=5084</id>
		<title>OpenFK</title>
		<link rel="alternate" type="text/html" href="http://ubfunkeys.wiki/index.php?title=OpenFK&amp;diff=5084"/>
		<updated>2026-10-09T10:04:12Z</updated>

		<summary type="html">&lt;p&gt;NanderTGA(U.K. Funkeys): fix another typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | OpenFK&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot; | [[File:OpenFK.png|350px]]&lt;br /&gt;
|-&lt;br /&gt;
| Type&lt;br /&gt;
| Executable&lt;br /&gt;
|-&lt;br /&gt;
| Release Date &lt;br /&gt;
| October 18, 2020&lt;br /&gt;
|-&lt;br /&gt;
| Creator(s)&lt;br /&gt;
| Lako&lt;br /&gt;
|-&lt;br /&gt;
| Language&lt;br /&gt;
| C#&lt;br /&gt;
|-&lt;br /&gt;
| Source Code&lt;br /&gt;
| https://github.com/GittyMac/OpenFK/&lt;br /&gt;
|}&lt;br /&gt;
OpenFK is an open source replacement for the U.B. Funkeys executable. It was developed by Lako and was released on October 18, 2020. It aims to replicate the original executable as much as possible.&lt;br /&gt;
&lt;br /&gt;
OpenFK was archived on January 4th, 2026, as part of [[User:Lako]]'s retirement.&lt;br /&gt;
As a result of this archival, [[User:NanderTGA(U.K. Funkeys)]] spinned off his contributions into a separate project called [[OpenFunk]].&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
This table contains the features that the original executable has, and if OpenFK 1.3 supports it.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Working&lt;br /&gt;
! Broken&lt;br /&gt;
|-&lt;br /&gt;
| Loading XML and RDF files&lt;br /&gt;
| Checking updates&lt;br /&gt;
|-&lt;br /&gt;
| Saving to RDF and XML files&lt;br /&gt;
| ActionScript 3 elements&lt;br /&gt;
|-&lt;br /&gt;
| Fullscreen and Windowed mode&lt;br /&gt;
| [[U.B.]] Hub&lt;br /&gt;
|-&lt;br /&gt;
| Basic online functionality&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== OpenFK v3 ==&lt;br /&gt;
OpenFK's latest release has been version 2.0 for a long time, as it has been proven to be reliable for most people, and as v3.0 hasn't reached a similar bug-free status yet.&lt;br /&gt;
All the development work that has happened since the v2.0 release is nicknamed v3.0, as this is the version number that will show up in the settings screen on any builds of this work.&lt;br /&gt;
&lt;br /&gt;
Over time, a lot of builds of this in-progress work have been given out to users, referred to as nightly builds.&lt;br /&gt;
These mostly originate from [https://github.com/NanderTGA/OpenFK NanderTGA's old OpenFK fork] and more recently from [https://codeberg.org/OpenFunk/OpenFunk/releases/tag/nightly OpenFunk's nightly releases]. They are built using GitHub Actions, even though the service has broken the build pipeline multiple times.&lt;br /&gt;
The OpenFunk nightly releases also do not expire anymore, contrary to the previous setup.&lt;br /&gt;
&lt;br /&gt;
All the work on v3.0 has been spinned off into [[OpenFunk]]. It is still not ready for release.&lt;br /&gt;
&lt;br /&gt;
=== Improvements ===&lt;br /&gt;
* A more reliable Flash.OCX fetcher, that doesn't rely on powershell (It's still not perfect though, as it doesn't specify the exact expand.exe file to use (which has caused conflicts for some people before), and expand.exe is not included in wine so other methods need to be looked into. The wine issue is not that bad though as this version of Flash.OCX doesn't seem to work with wine anyway.)&lt;br /&gt;
* A fully refactored codebase&lt;br /&gt;
* Actually shows what errors caused a crash instead of the very confusing error box that gives a possible cause without any checks&lt;br /&gt;
* Tries to check if you're using the right version of Flash.ocx (32-bit or 64-bit). In OpenFunk it is intended to download both versions to avoid further headaches.&lt;br /&gt;
&lt;br /&gt;
[[Category:Mods]]&lt;/div&gt;</summary>
		<author><name>NanderTGA(U.K. Funkeys)</name></author>
	</entry>
	<entry>
		<id>http://ubfunkeys.wiki/index.php?title=OpenFK&amp;diff=5083</id>
		<title>OpenFK</title>
		<link rel="alternate" type="text/html" href="http://ubfunkeys.wiki/index.php?title=OpenFK&amp;diff=5083"/>
		<updated>2026-10-09T10:03:16Z</updated>

		<summary type="html">&lt;p&gt;NanderTGA(U.K. Funkeys): fix typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | OpenFK&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot; | [[File:OpenFK.png|350px]]&lt;br /&gt;
|-&lt;br /&gt;
| Type&lt;br /&gt;
| Executable&lt;br /&gt;
|-&lt;br /&gt;
| Release Date &lt;br /&gt;
| October 18, 2020&lt;br /&gt;
|-&lt;br /&gt;
| Creator(s)&lt;br /&gt;
| Lako&lt;br /&gt;
|-&lt;br /&gt;
| Language&lt;br /&gt;
| C#&lt;br /&gt;
|-&lt;br /&gt;
| Source Code&lt;br /&gt;
| https://github.com/GittyMac/OpenFK/&lt;br /&gt;
|}&lt;br /&gt;
OpenFK is an open source replacement for the U.B. Funkeys executable. It was developed by Lako and was released on October 18, 2020. It aims to replicate the original executable as much as possible.&lt;br /&gt;
&lt;br /&gt;
OpenFK was archived on January 4th, 2026, as part of [[User:Lako]]'s retirement.&lt;br /&gt;
As a result of this archival, [[User:NanderTGA(U.K. Funkeys)]] spinned off his contributions into a separate project called [[OpenFunk]].&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
This table contains the features that the original executable has, and if OpenFK 1.3 supports it.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Working&lt;br /&gt;
! Broken&lt;br /&gt;
|-&lt;br /&gt;
| Loading XML and RDF files&lt;br /&gt;
| Checking updates&lt;br /&gt;
|-&lt;br /&gt;
| Saving to RDF and XML files&lt;br /&gt;
| ActionScript 3 elements&lt;br /&gt;
|-&lt;br /&gt;
| Fullscreen and Windowed mode&lt;br /&gt;
| [[U.B.]] Hub&lt;br /&gt;
|-&lt;br /&gt;
| Basic online functionality&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== OpenFK v3 ==&lt;br /&gt;
OpenFK's latest release has been version 2.0 for a long time, as it has been proven to be reliable for most people, and as v3.0 hasn't reached a similar bug-free status yet.&lt;br /&gt;
All the development work that has happened since the v2.0 release is nicknamed v3.0, as this is the version number that will show up in the settings screen on any builds of this work.&lt;br /&gt;
&lt;br /&gt;
Over time, a lot of builds of this in-progress work have been given out to users, referred to as nightly builds.&lt;br /&gt;
These mostly originate from [https://github.com/NanderTGA/OpenFK NanderTGA's old OpenFK fork] and more recently from [https://codeberg.org/OpenFunk/OpenFunk/releases/tag/nightly OpenFunk's nightly releases]. They are built using GitHub Actions, even though the service has broken the build pipeline multiple times.&lt;br /&gt;
The OpenFunk nightly releases also do not expire anymore, contrary to the previous setup.&lt;br /&gt;
&lt;br /&gt;
All the work on v3.0 has been spinned off into [[OpenFunk]]. It is still not ready for release&lt;br /&gt;
&lt;br /&gt;
=== Improvements ===&lt;br /&gt;
* A more reliable Flash.OCX fetcher, that doesn't rely on powershell (It's still not perfect though, as it doesn't specify the exact expand.exe file to use (which has caused conflicts for some people before), and expand.exe is not included in wine so other methods need to be looked into. The wine issue is not that bad though as this version of Flash.OCX doesn't seem to work with wine anyway.)&lt;br /&gt;
* A fully refactored codebase&lt;br /&gt;
* Actually shows what errors caused a crash instead of the very confusing error box that gives a possible cause without any checks&lt;br /&gt;
* Tries to check if you're using the right version of Flash.ocx (32-bit or 64-bit). In OpenFunk it is intended to download both versions to avoid further headaches.&lt;br /&gt;
&lt;br /&gt;
[[Category:Mods]]&lt;/div&gt;</summary>
		<author><name>NanderTGA(U.K. Funkeys)</name></author>
	</entry>
	<entry>
		<id>http://ubfunkeys.wiki/index.php?title=OpenFK&amp;diff=5082</id>
		<title>OpenFK</title>
		<link rel="alternate" type="text/html" href="http://ubfunkeys.wiki/index.php?title=OpenFK&amp;diff=5082"/>
		<updated>2026-10-09T10:02:41Z</updated>

		<summary type="html">&lt;p&gt;NanderTGA(U.K. Funkeys): add section on v3 and archival&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | OpenFK&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot; | [[File:OpenFK.png|350px]]&lt;br /&gt;
|-&lt;br /&gt;
| Type&lt;br /&gt;
| Executable&lt;br /&gt;
|-&lt;br /&gt;
| Release Date &lt;br /&gt;
| October 18, 2020&lt;br /&gt;
|-&lt;br /&gt;
| Creator(s)&lt;br /&gt;
| Lako&lt;br /&gt;
|-&lt;br /&gt;
| Language&lt;br /&gt;
| C#&lt;br /&gt;
|-&lt;br /&gt;
| Source Code&lt;br /&gt;
| https://github.com/GittyMac/OpenFK/&lt;br /&gt;
|}&lt;br /&gt;
OpenFK is an open source replacement for the U.B. Funkeys executable. It was developed by Lako and was released on October 18, 2020. It aims to replicate the original executable as much as possible.&lt;br /&gt;
&lt;br /&gt;
OpenFK was archived on January 4th, 2026, as part of [[User:Lako]]'s retirement.&lt;br /&gt;
As a result of this archival, [[User:NanderTGA(U.K. Funkeys)]] spinned off his contributions into a separate project called [[OpenFunk]].&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
This table contains the features that the original executable has, and if OpenFK 1.3 supports it.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Working&lt;br /&gt;
! Broken&lt;br /&gt;
|-&lt;br /&gt;
| Loading XML and RDF files&lt;br /&gt;
| Checking updates&lt;br /&gt;
|-&lt;br /&gt;
| Saving to RDF and XML files&lt;br /&gt;
| ActionScript 3 elements&lt;br /&gt;
|-&lt;br /&gt;
| Fullscreen and Windowed mode&lt;br /&gt;
| [[U.B.]] Hub&lt;br /&gt;
|-&lt;br /&gt;
| Basic online functionality&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== OpenFK v3 ==&lt;br /&gt;
OpenFK's latest release has been version 2.0 for a long time, as it has been proven to be reliable for most people, and as v3.0 hasn't reached a similar bug-free status yet.&lt;br /&gt;
All the development work that has happened since the v2.0 release is nicknamed v3.0, as this is the version number that will show up in the settings screen on any builds of this work.&lt;br /&gt;
&lt;br /&gt;
Over time, a lot of builds of this in-progress work have been given out to users, referred to as nightly builds.&lt;br /&gt;
These mostly originate from [https://github.com/NanderTGA/OpenFK NanderTGA's old OpenFK fork] and more recently from [https://codeberg.org/OpenFunk/OpenFunk/releases/tag/nightly OpenFunk nightly releases]. They are built using GitHub Actions, even though the service has broken the build pipeline multiple times.&lt;br /&gt;
The OpenFunk nightly releases also do not expire anymore, contrary to the previous setup.&lt;br /&gt;
&lt;br /&gt;
All the work on v3.0 has been spinned off into [[OpenFunk]]. It is still not ready for release&lt;br /&gt;
&lt;br /&gt;
=== Improvements ===&lt;br /&gt;
* A more reliable Flash.OCX fetcher, that doesn't rely on powershell (It's still not perfect though, as it doesn't specify the exact expand.exe file to use (which has caused conflicts for some people before), and expand.exe is not included in wine so other methods need to be looked into. The wine issue is not that bad though as this version of Flash.OCX doesn't seem to work with wine anyway.)&lt;br /&gt;
* A fully refactored codebase&lt;br /&gt;
* Actually shows what errors caused a crash instead of the very confusing error box that gives a possible cause without any checks&lt;br /&gt;
* Tries to check if you're using the right version of Flash.ocx (32-bit or 64-bit). In OpenFunk it is intended to download both versions to avoid further headaches.&lt;br /&gt;
&lt;br /&gt;
[[Category:Mods]]&lt;/div&gt;</summary>
		<author><name>NanderTGA(U.K. Funkeys)</name></author>
	</entry>
	<entry>
		<id>http://ubfunkeys.wiki/index.php?title=Guide:How_to_Play_as_Any_Funkey_Using_CheatEngine&amp;diff=5081</id>
		<title>Guide:How to Play as Any Funkey Using CheatEngine</title>
		<link rel="alternate" type="text/html" href="http://ubfunkeys.wiki/index.php?title=Guide:How_to_Play_as_Any_Funkey_Using_CheatEngine&amp;diff=5081"/>
		<updated>2026-10-09T07:22:46Z</updated>

		<summary type="html">&lt;p&gt;NanderTGA(U.K. Funkeys): add old guide notice and fix typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;border: 2px solid #d84a4a; background-color: #fff5f5; border-radius: 6px;margin: 5px 0;font-family: sans-serif;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;strong style=&amp;quot;color: #b02a2a;&amp;quot;&amp;gt;Wiki Disclaimer:&amp;lt;/strong&amp;gt;&lt;br /&gt;
  This is an outdated method to change funkeys. Consider using a more user-friendly tool like FunkeySelectorGUI.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This guide will go over how to play as any funkey using cheat engine.&lt;br /&gt;
Links will be provided to cheat engine and a document with all the codes that can be used&lt;br /&gt;
&lt;br /&gt;
Cheat engine: http://www.cheatengine.org/downloads.php&lt;br /&gt;
&lt;br /&gt;
Funkey codes: https://drive.google.com/open?id=1kq_ZZ8W3MQ59p4UcKBJvoY0r9GtFfavwDPx25zVuvtk&lt;br /&gt;
&lt;br /&gt;
After downloading UB Funkeys and cheat engine here's what you'll want to do:&lt;br /&gt;
&lt;br /&gt;
1: click the small computer icon in the top left to open the process list&lt;br /&gt;
&lt;br /&gt;
2: find MegaByte.exe in the process and open it&lt;br /&gt;
&lt;br /&gt;
3: type the code 65520 into the text box and hit first scan&lt;br /&gt;
&lt;br /&gt;
4: choose the second option&lt;br /&gt;
&lt;br /&gt;
5: if it isn't added to the box at the bottom add it there yourself and click the box underneath active&lt;br /&gt;
&lt;br /&gt;
6: double click value and then you can change it to any of the following numbers to change into any funkey&lt;br /&gt;
&lt;br /&gt;
Data values for each Funkey are listed on their pages.&lt;br /&gt;
&lt;br /&gt;
[[Category:User Guides]]&lt;/div&gt;</summary>
		<author><name>NanderTGA(U.K. Funkeys)</name></author>
	</entry>
	<entry>
		<id>http://ubfunkeys.wiki/index.php?title=Stitch_Stalker&amp;diff=4439</id>
		<title>Stitch Stalker</title>
		<link rel="alternate" type="text/html" href="http://ubfunkeys.wiki/index.php?title=Stitch_Stalker&amp;diff=4439"/>
		<updated>2023-08-28T21:21:32Z</updated>

		<summary type="html">&lt;p&gt;NanderTGA(U.K. Funkeys): Add image of map&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Stitch Stalker''' is a game located in [[Magma Gorge|Magma Gorge's]] [[Stitch Catacombs]]. It is accessible to the [[Stitch]] tribe.&lt;br /&gt;
&lt;br /&gt;
[[File:Stake_out_prew.jpg|thumb|Stitch Stalker's preview.]]&lt;br /&gt;
[[File:Stitch_Stalker_map.png|thumb|The full Stitch Stalkers map.]]&lt;br /&gt;
&lt;br /&gt;
== Instructions ==&lt;br /&gt;
''Keepers of the greatest secrets of Terrapinia, the Stitch are also known for their sleuthing skills. Use the arrow keys to follow the Very Rare Stitch around the board. Don't get to close, or he might see you. But you can't get too far behind, or the ghost Stitch may get you. Use the map at the bottom right hand corner to keep an eye out for the ghost Stitch!''&lt;br /&gt;
&lt;br /&gt;
== [[Coins]] ==&lt;br /&gt;
* At 1,001 points, you will receive 10 coins.&lt;br /&gt;
* At 1,501 points, you will receive 20 coins.&lt;br /&gt;
* At 5,001 points, you will receive 40 coins.&lt;br /&gt;
* At 10,001 points, you will receive 60 coins.&lt;br /&gt;
* At 12,001 points, you will receive 80 coins.&lt;br /&gt;
* At 15,001 points, you will receive 100 coins.&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
[[File:sot.png|thumb|Stitch Stalker's trophy.]]&lt;br /&gt;
* At 12,001 points, you will recieve the [[Bed of Nails]] and be able to play Stitch Stalker in your [[Crib|Crib's]] Gameroom.&lt;br /&gt;
* At 5,001 points, you will receive the [[trophy]] for Stitch Stalker.&lt;br /&gt;
* At 15,001 points, you will receive the [[Broken Arcade Machine]].&lt;br /&gt;
* At 75,000 cumulative points, you will receive a Magma Gorge [[Gem]] Shard.&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]] [[Category:Magma Gorge]]&lt;/div&gt;</summary>
		<author><name>NanderTGA(U.K. Funkeys)</name></author>
	</entry>
	<entry>
		<id>http://ubfunkeys.wiki/index.php?title=File:Stitch_Stalker_map.png&amp;diff=4438</id>
		<title>File:Stitch Stalker map.png</title>
		<link rel="alternate" type="text/html" href="http://ubfunkeys.wiki/index.php?title=File:Stitch_Stalker_map.png&amp;diff=4438"/>
		<updated>2023-08-28T21:19:10Z</updated>

		<summary type="html">&lt;p&gt;NanderTGA(U.K. Funkeys): The full map of Stitch Stalker.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
The full map of Stitch Stalker.&lt;/div&gt;</summary>
		<author><name>NanderTGA(U.K. Funkeys)</name></author>
	</entry>
	<entry>
		<id>http://ubfunkeys.wiki/index.php?title=Promo_Codes&amp;diff=3043</id>
		<title>Promo Codes</title>
		<link rel="alternate" type="text/html" href="http://ubfunkeys.wiki/index.php?title=Promo_Codes&amp;diff=3043"/>
		<updated>2020-08-04T16:45:27Z</updated>

		<summary type="html">&lt;p&gt;NanderTGA(U.K. Funkeys): /* List of Codes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;During the game's lifespan, various '''promotional codes''' were distributed. These codes would unlock a furniture item for your [[Crib]], as well as a set amount of codes.&lt;br /&gt;
&lt;br /&gt;
== Justice Code ==&lt;br /&gt;
&lt;br /&gt;
== Ultimate Funkey Unlock ==&lt;br /&gt;
The Ultimate Funkey Unlock is a mysterious code that would give the player every item in the game, as well as 100,000 coins. The code for this unlock is unknown, but a mod has been developed to access it.&lt;br /&gt;
&lt;br /&gt;
== List of Codes ==&lt;br /&gt;
Below is a list of all known codes, as well as what they unlock.&lt;br /&gt;
* iluvfunkeys345: 50 coins&lt;br /&gt;
* funkeysforever456: 25 coins and a Mothership&lt;br /&gt;
* radicarules4565: 500 coins and a Diamond Treasure Chest&lt;br /&gt;
* 6786allworkandnoplay: 100 coins and an Insane Flaming Hoop&lt;br /&gt;
* Funkeystown6767: 25 coins and a Living Gargoyle&lt;br /&gt;
* kelpybasin4564: 75 coins and a Chocolate Seaweed&lt;br /&gt;
* laputastation4433: 50 coins and a Black Hole Deflector&lt;br /&gt;
* magmagorge1212: 25 coins and a Flowing Lava&lt;br /&gt;
* iloveXener2345: 75 coins and an Invasion Chair&lt;br /&gt;
* Bonesknows6534: 50 coins and a Ghost Skull Pile&lt;br /&gt;
* Vroomtotherescue9875: 25 coins and a Stealth Racer Bed&lt;br /&gt;
* yougottheDeuce4488: 75 coins and a Ghost Flame&lt;br /&gt;
* Sproutsnotout9977: 50 coins and a Garden Gnome Ghost&lt;br /&gt;
* Stitchintime4976: 25 coins and a Party Mixer&lt;br /&gt;
* Glubglubglub9961: 75 coins and an Angelfish&lt;br /&gt;
* warningFallout4458: 50 coins and an Anti-Matter Generator&lt;br /&gt;
* watch4Wasabi7748: 25 coins and a Jade Koi Pond&lt;br /&gt;
* Lotusthegiver9968: 75 coins and a Woodland Friend&lt;br /&gt;
* Scratchandmix3362: 50 coins and a Black Turntables&lt;br /&gt;
* Twinxblinx1152: 25 coins and a Seabed&lt;br /&gt;
* Tikiwubba1154: 75 coins and a Heartbeat Drums&lt;br /&gt;
* Bogglethemind2256: 50 coins and a Foul Smelling Bone Chair&lt;br /&gt;
* alittleDotwilldo7754: 25 coins and a Royal Butterfly&lt;br /&gt;
* whoisBandit8854: 75 coins and a Chief's Mask&lt;br /&gt;
* Drift4speed5477: 50 coins and an Invisible Engine&lt;br /&gt;
* rocketwithSprocket6588: 25 coins and a Robot&lt;br /&gt;
* justaNibble4521: 75 coins and a Puddle&lt;br /&gt;
* furiousFlurry6523: 50 coins and a Frozen Waterfall&lt;br /&gt;
* Webleythespider4587: 25 coins and a Toxic Webs&lt;br /&gt;
* Solisveryhot6589: 75 coins and a Rejuvenating Spa&lt;br /&gt;
* MayorSaysosaysso951: 50 coins and a Crystal Ball&lt;br /&gt;
* whereisDrTinker357: 25 coins and an Infinite Atom Sculpture&lt;br /&gt;
* obeyMasterLox456: 75 coins and an Electric Grave&lt;br /&gt;
* theHenchmenarecoming56: 50 coins and a Big Bertha&lt;br /&gt;
* XenerLanding657: 25 coins and a Disintegration Chamber&lt;br /&gt;
* BonesClubhouse952: 75 coins and a Velvet Coffin&lt;br /&gt;
* Roomdevroom321: 50 coins and an Assault Bike&lt;br /&gt;
* DoubleDeuceDiner741: 25 coins and a Golden Engine&lt;br /&gt;
* SproutArboretum852: 75 coins and 5 LTD2 Wall Hangings&lt;br /&gt;
* StitchCatacombs963: 50 coins and a Slimy Tentacle Couch&lt;br /&gt;
* GlubCastle786: 25 coins and a Ghost Anemone Bed&lt;br /&gt;
* FalloutCompound358: 75 coins and a Solid Gold Panel&lt;br /&gt;
* WasabiPagoda992: 50 coins and an Exploding Whizbangs&lt;br /&gt;
* LotusSanctuary774: 25 coins and a Zen Wall&lt;br /&gt;
* DaScratchClub983: 75 coins and a Platinum Record&lt;br /&gt;
* TwinxHaven781: 50 coins and a Golden Dragon Bed&lt;br /&gt;
* TikiHut327: 25 coins and a War Totem&lt;br /&gt;
* BoggleDen129: 75 coins and a Ghost Flame Toilet&lt;br /&gt;
* PonderingPark453: 75 coins and a Sonic Shield Generator&lt;br /&gt;
* FunkeystownMuseum28: 75 coins and a Chocolate Lava Lamp&lt;/div&gt;</summary>
		<author><name>NanderTGA(U.K. Funkeys)</name></author>
	</entry>
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