Jeff Bruneau Interview: Difference between revisions

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Larry - And how did the idea for the figures come about. Like, how did it change from USB sticks to having figures that you would plug into the Hub.
Larry - And how did the idea for the figures come about. Like, how did it change from USB sticks to having figures that you would plug into the Hub.


Jeff - Yeah so, those were kind of baed on a, I mean, it was based on urban vinyl. So we had studied a lot of different urban vinyl, and that was a trend too, with monkey, and stuff like that. You know, and you put these things on your desk and collect them, but they didn't really do anything. So, our idea was to have these things actually have a purpose, and that you would collect them, and the more you collected the more games you could play. So, it was a bit of a razor blade, razor kind of, you know, program for the stores, whereas you bought the Hub and then you bought the games, and that incentivized you to come & buy into it.
Jeff - Yeah so, those were kind of based on a, I mean, it was based on urban vinyl. So we had studied a lot of different urban vinyl, and that was a trend too, with monkey, and stuff like that. You know, and you put these things on your desk and collect them, but they didn't really do anything. So, our idea was to have these things actually have a purpose, and that you would collect them, and the more you collected the more games you could play. So, it was a bit of a razor blade, razor kind of, you know, program for the stores, whereas you bought the Hub and then you bought the games, and that incentivized you to come & buy into it.


Larry - And that brings me to my next question, about, since U.B. Funkeys was the first ever "Toys To Life" game ever made, how does it make you feel, to have actually created a genre, like not only a game, like an entire genre that's still around to this day.
Larry - And that brings me to my next question, about, since U.B. Funkeys was the first ever "Toys To Life" game ever made, how does it make you feel, to have actually created a genre, like not only a game, like an entire genre that's still around to this day.
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