Funkey: Difference between revisions

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While it is unknown at what stage the Funkeys species fully set foot across Terrapinia and developed into a sapient culture, it is known that during the beginning, Funkeys society was largely segregated into individual tribes. Each Funkey species remained a separate culture, not yet united. It is implied that some Funkeys tribes discovered how to utilize magic during this time, as some Funkeys like Dot mastered the ability to hover, while others like Lucky and Twinx became capable of shooting magical light.
While it is unknown at what stage the Funkeys species fully set foot across Terrapinia and developed into a sapient culture, it is known that during the beginning, Funkeys society was largely segregated into individual tribes. Each Funkey species remained a separate culture, not yet united. It is implied that some Funkeys tribes discovered how to utilize magic during this time, as some Funkeys like Dot mastered the ability to hover, while others like Lucky and Twinx became capable of shooting magical light.


During the 3rd Funkazoic Era, a terrible conflict known as the [[Great Funkey War|Great Funkey Wars]] rocked Terrapinia and pitted Funkeys against one another in brutal combat. The forces of King Kahn, who likely instigated the war, drove the Oni of the Perilous Verge to hide themselves, while other Funkey tribes were made to untie under the banner of King Funkankhamun, who ended the war and instated the Golden Age of Funkeys. Remnants of old Funkey society and the war itself remained in Mesofunkey Plains, while the collective Funkey culture moved on to bigger and better things.
During the 3rd Funkazoic Era, a terrible conflict known as the [[Great Funkey War|Great Funkey Wars]] rocked Terrapinia and pitted Funkeys against one another in brutal combat. The forces of King Kahn, who likely instigated the war, drove the Oni of the Perilous Verge to hide themselves, while other Funkey tribes were made to untie under the banner of [[List of Minor Characters|King Funkankhamun]], who ended the war and instated the Golden Age of Funkeys. Remnants of old Funkey society and the war itself remained in Mesofunkey Plains, while the collective Funkey culture moved on to bigger and better things.


The Golden Age of Funkeys, for what little is said of it, is implied to be the period in which the newly-united Funkeys tribes came together to create impressive architectural feats. Working together to found entire cities, launch rockets into deep space, and transform whole islands into premier beach resorts, the Funkeys had firmly established their new age of unity and prosperity. Funkeys came to be known as fun-loving creatures who trade with each other and invent new games to pass time.
The Golden Age of Funkeys, for what little is said of it, is implied to be the period in which the newly-united Funkeys tribes came together to create impressive architectural feats. Working together to found entire cities, launch rockets into deep space, and transform whole islands into premier beach resorts, the Funkeys had firmly established their new age of unity and prosperity. Funkeys came to be known as fun-loving creatures who trade with each other and invent new games to pass time.
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Funkeys tend to house themselves in "Cribs," which they decorate with items purchased in the various stores around Terrapinia. Goods are dealt with Coins, a golden currency that Funkeys earn by working and playing. Accruing wealth is such an important part of this traditionally capitalist culture that some Funkeys are keen to steal and hoard it, con it from unsuspecting consumers, or are motivated to create elaborate schemes and spectacles to gain it. E.P. Royalton is credited as Terrapinia's biggest tycoon. Angus Funkwell exclusively deals in Loot, and it is unknown if this is a currency used elsewhere in Terrapinia, or if it is simply Angus' own personal method of business.
Funkeys tend to house themselves in "Cribs," which they decorate with items purchased in the various stores around Terrapinia. Goods are dealt with Coins, a golden currency that Funkeys earn by working and playing. Accruing wealth is such an important part of this traditionally capitalist culture that some Funkeys are keen to steal and hoard it, con it from unsuspecting consumers, or are motivated to create elaborate schemes and spectacles to gain it. E.P. Royalton is credited as Terrapinia's biggest tycoon. Angus Funkwell exclusively deals in Loot, and it is unknown if this is a currency used elsewhere in Terrapinia, or if it is simply Angus' own personal method of business.


Many aspects of Funkeys culture directly mirror the real world. Funkeys use the news and the World Wide Web, gossip to one another, make music and art, drive cars, and so on. Some of the only major differences are related to their language and the presence of tribes and rarities; Funkeys do not canonically speak English (or whatever language the game is being played in), as proven when the player attempts to use inappropriate words that are "not known in Terrapinia," implying that most vulgarities simply do not exist in any form in the Funkey language (which is usually referred to as being called "Funkey" itself, confusingly). The only word that has ever been translated from Funkey to English is that "Xener" means "traveler."  
Many aspects of Funkeys culture directly mirror the real world. Funkeys use the news and the World Wide Web, gossip to one another, make music and art, drive cars, and so on. Some of the only major differences are related to their language and the presence of tribes and rarities; Funkeys do not canonically speak English (or whatever language the game is being played in), as proven when the player attempts to use inappropriate words that are "not known in Terrapinia," implying that most vulgarities simply do not exist in any form in the Funkey language (which is usually referred to as being called "Funkey" itself, confusingly). The only words that have ever been translated from Funkey to English is that "Xener" means "traveler" and "Twinx" means "star." In-game, Funkeys tribes make noises when speaking, with speech bubbles showing their English dialogue. Cutscenes are also fully voiced in English, with the exception of Natives, which are never heard speaking, and are implied to speak a gibberish language only translatable by Jerry.


Funkey rarities have special social benefits merely on account of their rare circumstantial birth. The rarer a Funkey is, the better it is compensated when playing its tribe's game, and rarer Funkeys also access unique items in their shops.
Funkey rarities have special social benefits merely on account of their rare circumstantial birth. The rarer a Funkey is, the better it is compensated when playing its tribe's game, and rarer Funkeys also access unique items in their shops.
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Funkeys are not known to follow much of a religion or spiritual ideology aside from respecting the environment. Like real life, the planet is often personified as a "Mother Nature" or "Great Mother Terrapin" figure, mainly by the Lotus tribe. Every Funkey tribe follows its own code, such as the Ace's unstoppable march towards industrial progress or the Xener's insurmountable desire for space exploration. Generally, Funkeys follow a moral code that mirrors traditional human values, and many Funkeys are vegetarian or even vegan. There are, of course, multiple tribes that are exceptions to this, and some tribes and special Funkeys who disregard some social norms outright.
Funkeys are not known to follow much of a religion or spiritual ideology aside from respecting the environment. Like real life, the planet is often personified as a "Mother Nature" or "Great Mother Terrapin" figure, mainly by the Lotus tribe. Every Funkey tribe follows its own code, such as the Ace's unstoppable march towards industrial progress or the Xener's insurmountable desire for space exploration. Generally, Funkeys follow a moral code that mirrors traditional human values, and many Funkeys are vegetarian or even vegan. There are, of course, multiple tribes that are exceptions to this, and some tribes and special Funkeys who disregard some social norms outright.


Funkeys historically followed dynasties, employing kings as their rulers, and while that tradition carries on in the Hidden Realm (on account of its people having lived through from that age of history, and cutting off contact with the outside world), no other Funkey society seems to employ a genuine leader beyond respected authoritative roles like the position of Mayor of Funkeystown. Funkey governments are hardly ever brought up at all, leaving many aspects of their workings, such as the distribution and management of currency or the enforcement of laws, a mystery. The dictatorship Master Lox aims to create involves him holding sovereign control over isolationist police states entirely managed by his "tax collecting" money-stealing robots; it is unknown how much genuine control Master Lox has over Terrapinia at large, though he has yet to influence faraway lands like Funkiki Island at all.
Funkeys historically followed dynasties, employing kings as their rulers, and while that tradition carries on in the Hidden Realm (on account of its people having lived through from that age of history, and cutting off contact with the outside world), no other Funkey society seems to employ a genuine leader beyond respected authoritative roles like the position of Mayor of Funkeystown. Funkey governments are hardly ever brought up at all, leaving many aspects of their workings, such as the distribution and management of currency or the enforcement of laws, a mystery. The dictatorship Master Lox aims to create involves him holding sovereign control over isolationist police states entirely managed by his "tax collecting" money-stealing robots; it is unknown how much genuine control Master Lox has over Terrapinia at large, though he has yet to influence faraway lands like Funkiki Island at all. The only Funkey tribes still confirmed to operate under tribe-specific monarchs are the Raj and the Glub.


== Types of Funkeys ==
== Types of Funkeys ==
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